How can I use falloff maps like these in 3DS Max?
material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
(06-04-2012, 06:43 PM)alexmach1 Wrote: [ -> ]material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
Worked.
you can also use the color slider on the falloff material to make the effect stand out more instead of using fresnel, since fresnel fails most of the time.
Is this a bump? *prays it isn't*
Could someone detail that tutorial for me? Please?
(06-25-2012, 06:28 PM)josh98 Wrote: [ -> ]Is this a bump? *prays it isn't*
Could someone detail that tutorial for me? Please?
once i can use 3ds max again, ill PM you a picture tutorial.
Okay, thanks!
*content so I will not get all crayzee*
Don't worry, it hasn't been a month so it doesn't count as bumping.
Rather post it here, because I don't seem to understand the second solution.
ill be able to get one in around friday/saturday, and by walking around my house i found a perfect example to show the effect
here ya go. its a bit weird and i dunno if its easier to understand, but it covers the basics.
it gives the model a white outline, giving the illusion of peach fuzz or edge specular.
this effect is good for a lot of things, as long as you have the imagination for it. i used a fruit as an example.
tahdah
Okay, on the last instruction, how do I get the falloff map on the bottom box? That is the only thing I cannot figure out.
(07-01-2012, 10:23 PM)josh98 Wrote: [ -> ]Okay, on the last instruction, how do I get the falloff map on the bottom box? That is the only thing I cannot figure out.
same way you got the diffuse map on the diffuse slot
click the bottom box, select bitmap, find the texture file, load
How would I increase the falloff region?