06-27-2012, 08:46 PM
(06-27-2012, 07:45 PM)blakegriplingph Wrote: [ -> ]Nope, still doesn't work even if I use software mode.
So the file size is 0 bytes? Make sure the Plugin is set to one of the default plugins.
I have PCSX2 r4600.
(06-27-2012, 07:45 PM)blakegriplingph Wrote: [ -> ]Nope, still doesn't work even if I use software mode.
(07-01-2012, 06:18 PM)SierraLatkje Wrote: [ -> ]It's totally awesome someone's finally gotten a good method for ripping from PS2 games--and I'm really grateful that you shared it with us!--but it doesn't seem to be an ideal method for ripping from games that don't have a model viewer-type utility...
...but anything's decidedly better than nothing!
Although I'm gonna have to finally learn how to actually *use* Blender now...especially since when I exported this rip as an .x to try messing with it in PMDEditor, it all came out as one group.
However, where I'm really having some trouble is with Texmod. For some reason his face came out blue:
Anyone else having this problem?
(07-02-2012, 11:35 AM)Roxas358 Wrote: [ -> ]@SierraLatkje
If your using Gimp, you go to "Color>Channel Mixer...". Then in the new window, if the "Output channel" is red, change the "Red:" to 0 and the "Blue:" to 100. Then change the Output channel to blue and make "Red:" 100 and "Blue:" 0.
(06-27-2012, 08:46 PM)Roxas358 Wrote: [ -> ](06-27-2012, 07:45 PM)blakegriplingph Wrote: [ -> ]Nope, still doesn't work even if I use software mode.
So the file size is 0 bytes? Make sure the Plugin is set to one of the default plugins.
I have PCSX2 r4600.
(07-02-2012, 10:29 PM)blakegriplingph Wrote: [ -> ](06-27-2012, 08:46 PM)Roxas358 Wrote: [ -> ](06-27-2012, 07:45 PM)blakegriplingph Wrote: [ -> ]Nope, still doesn't work even if I use software mode.
So the file size is 0 bytes? Make sure the Plugin is set to one of the default plugins.
I have PCSX2 r4600.
Well, it is set as default, but I still edn up with a null .obj file.
(07-31-2012, 06:39 AM)Trishty Wrote: [ -> ]This is my rip
FF7: DC
obj ~ 10MB and i have to import as single mesh(if not it will error: not enough memory to create texture-vertices)
KH: COM
it lost behind mesh
Please help me! I have try PCSX2 0.9.9 and 0.9.8(official)
(08-01-2012, 01:50 AM)Lugana Rysniq Wrote: [ -> ]so.. i loaded the OBJ in Blender AND 3dsmax2011 i have no idea where the UV's even are, are they THAT Small?
(08-01-2012, 10:48 AM)o0DemonBoy0o Wrote: [ -> ](08-01-2012, 01:50 AM)Lugana Rysniq Wrote: [ -> ]so.. i loaded the OBJ in Blender AND 3dsmax2011 i have no idea where the UV's even are, are they THAT Small?
Not small, Huge. try zooming out.