(07-27-2012, 12:28 PM)Davy Jones Wrote: [ -> ]I recommend to activate a proper grid in your graphics program, in this case 8x8 pixels.
I tried that and get much better results but there is still his backside and part of his foot missing
From my experience, tiles get re-used.
(07-27-2012, 01:51 PM)Davy Jones Wrote: [ -> ]From my experience, tiles get re-used.
I went to the realm of the dead and found him walking in plain sight so its not really needed to use vSNES in the first place sorry for all the trouble
And thus the long awaited ghost pirate sheet was released!!!
Yay! also Icon!
(07-27-2012, 05:26 PM)Tonberry2k Wrote: [ -> ]All saved! Wonderful!
I could say could you use Davy's fused sheet for mojo mansion 1-1 because I think the backgrounds with the level is better than blank space
I had the strong urge to organize your sheet:
Cut off blank space and made the rows not interfering each other.
Check the section. See how I did.
Another GREAT job hiynastrike! And good modifications Davias.
(07-27-2012, 05:35 PM)Davy Jones Wrote: [ -> ]I had the strong urge to organize your sheet:
Cut off blank space and made the rows not interfering each other.
Nice work Davy but the swinging frames are assembled like this before mirroring
(07-27-2012, 05:36 PM)Tonberry2k Wrote: [ -> ]Check the section. See how I did.
Also Ton could you upload the earlier sheets like the Intro and Game Over?
I made some edits from Davy's sheet
Looking good =)
By the way: You're sure this combination is not used as an actual animation?
Looks like it belongs to each other.
(07-28-2012, 08:20 AM)Davy Jones Wrote: [ -> ]Looking good =)
By the way: You're sure this combination is not used as an actual animation?
Looks like it belongs to each other.
I'm sure! when you damage the duckman he flickers that frame for a second and when you kill him he goes to the one that is covered in more fire