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[Image: jImxT1dfh7jH3.png]

It's me again, with models from Battle for Bikini Bottom for GameCube. These are my first model submissions, and I read the guidelines, so I hope I got everything right here. Okay, to start this off, here's Patrick.

http://minus.com/lbaI66OQ7og1dc

[Image: jbol5kOEzRANuf.png]

[Image: jJc6NwvzNJImU.png]

Put this in the section "Playable Characters"
Wow, this was an awesome surprise! I still have yet to learn printscreen ripping...
(07-02-2012, 08:24 PM)Mighty Jetters Wrote: [ -> ]Wow, this was an awesome surprise! I still have yet to learn printscreen ripping...

I ripped these models straight from the game, actually. Also:

[Image: ibqoeydaP5m7H5.png]

http://minus.com/lux1OyKrEVXTP

[Image: ibiojGqqL1KRXC.png]

Put him in "NPCs"
Wait really? Wow, you don't find many GameCube games where the models are in a convertable format.
I might give this game a stab... maybe you could turn this into a project?
(07-02-2012, 08:59 PM)Mighty Jetters Wrote: [ -> ]Wait really? Wow, you don't find many GameCube games where the models are in a convertable format.
I might give this game a stab... maybe you could turn this into a project?
Well, the thing is, they're in .modl format. Some however have the extension whatever.dff.modl, so I remove the .modl format and it becomes a RenderWare .dff model. I use 3D Object Converter to convert them to .obj, but, however, very, very few models actually work. I wouldn't recommend starting a project for this, since there aren't a whole lot of convertable models. At least ones I can't get at.
Aw geez, that's a shame. I would've loved to have ripped Gary and Plankton. Sad
Oh well, good luck with this either way and I hope you can get several models from this!
Why are all the eyes shut?
(07-02-2012, 10:11 PM)Tonberry2k Wrote: [ -> ]Why are all the eyes shut?

Probably just the way the modelers created them. Maybe the game uses some type of visibility bone system for the eyelids kinda like brawl uses for the face and whatnot.

anyway nice rips. would love to see more
[Image: jbvFrxSU58k3Oh.png]

http://minus.com/lbfRYt5PomaP5s

[Image: jbsTmSBEG3kGY.png]

Playable Characters
Okay, actually, I messed up with the textures on the earlier ones. Turns out, the textures were just upside down. I redid the UV themselves, and they're not the original UV, and some were messed up in the process. Here's the fixed ones:

Patrick

Squidward

And now, ba babdadbadba, badbadbad dfsgsdhsdhf here's Spongebob.

[Image: jfMlCVtRqYTq3.png]

http://minus.com/lwvFLWG1pp0sO

[Image: jfIHoqRpHBHJ0.png]
[Image: joQg3Z3LvVazU.png]

Also, as a bonus:

[Image: jMw7DpKEMPO4V.png]

http://minus.com/l7diam01hpjP7

[Image: jbdO3t2at0ahOV.png]

Playable Characters

[Image: jbtQ2CNa0ShW0a.png]

http://minus.com/lScapY1HervJP

[Image: jbuLRYrPt5iUzp.png]

NPCs
If you have more than one model in an archive, they all have to be shown in a single preview image, since when we start using them on the site we'll only be able to have one preview each.
(Don't worry, I had to redo mine too the first time I learned that Tongue)
Oh man, uhh, turns out the SpongeBob model I submitted was actually beta! He's slightly different than the final one. The main difference is that he's not smiling. Uhh... here's the actual one.

Final SpongeBob:

[Image: jV30GgCiuxboA.png]

http://minus.com/lwvFLWG1pp0sO

[Image: jbRicFBuZEMFF.png]

Beta SpongeBob:

[Image: j8qB3HQwcpOTx.png]

http://minus.com/lb5TF5ru1B3nG
Ahh, I meant, every model inside your .ZIP/.RAR has to be shown in your large preview, but only the main model needs to be shown in the small icon (it's perfectly acceptable as-is though so don't bother changing it). Sorry if I wasn't clear. Sick
(le 5 second photoshop later)

[Image: jlJjoasBBNFLj.png]

And now, new models:

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http://minus.com/lbfhRhzm9K9RxP

[Image: jbeFcjhFwU1RSE.png]

NPC'S
_________

[Image: jMRynCMT0abIX.png]

http://minus.com/l0wkWvRbYkmbg

[Image: jnVdpOAZtGd8j.png]

[Image: jbr8QAAC8cU1Y7.png]

http://minus.com/lXVJhWFrvFS5x

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Misc.
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