Just as I upload those, you post more, rargh!
But yeah, aiming for a certain number before I update (which I'm two sheets away from hitting!) so that's why I keep grabbing these.
If you want, you can grab my Gundam Wing Portraits from the SNES topic
(07-17-2012, 10:22 AM)Davy Jones Wrote: [ -> ]Yep, the vSNES palette is slightly darker than ingame, but you will probably never notice that.
Dropping in to leave a word on that as I've messed with 15bpp palettes myself recently. It's most likely just slightly different conversion algorithms to get the 24bpp equivalents of the colors.
With 15bpp, you have five bit per color, with 24bpp you have eight. The easiest conversion is to shift the five 15bpp bits to the left.
For example: 11111 shl 3 = 11111000
However, as you can see, you're not getting pure white this way. So I assume some algorithms do it slightly different by filling the last three bits with ones so 11111 would be converted to 11111111. Then again, here you wouldn't have real pure black. Thus, some algorithms may choose the last three bits depending on the 15bpp value in some way.
I can't say which one would be 'correct'. They're all fine if you ask me. Though it means gettings (unnoticably) different results. I usually use the first method (VBA does, too, I assume).
Also, nice rips, but I wouldn't have expected less!
You might want to look in the options for vSNES, I remember there was something about the palette you might want to check out first.
I've already asked here
http://www.spriters-resource.com/communi...?tid=20676
but in the end two emulators + vSNES had different palettes. I don't really know what to think about the "correct" palette since every emulator seems to have his own palettes.
@Deathbringer:
My abilities in vSNES are too limited to do something about palettes, the only thing I know is how to import quicksaves and the trick with the scene viewer. Everything else... yeah, no idea.
Edit: Just checked the options, there was nothing I could find about the problem. But it might be also my little knowledge about vSNES.
It's the icon with the gear next to the book with the ?. After that, it's PalViewer. Then again it might only affect exporting the palette.
---
Are you sure there is a problem with Fatal Fury Special? I took a screenshot from ZSNES and vSNES (the Screen from SceneViewer) and the Magic Wand from Photoshop didn't seem to treat them like they had different palettes.
I think so, because I switched from the JASC palette to SNES in Pal_Viewer and it had no effect.