@Maxim
It's not because you have a 64bit system. You just need a 32bit version of Dolphin and have the graphics set to Direct3D9. I do it all the time on my 64bit machine.
(07-09-2012, 01:19 PM)Roxas358 Wrote: [ -> ]@Maxim
It's not because you have a 64bit system. You just need a 32bit version of Dolphin and have the graphics set to Direct3D9. I do it all the time on my 64bit machine.
Thanks, now it works. Unfortunately, the scene is distorted in a very strange way.
(07-09-2012, 02:46 PM)Maxim Wrote: [ -> ]Thanks, now it works. Unfortunately, the scene is distorted in a very strange way.
Yeah, unfortunately it does that.
If you open the obj file in a program like Notepad++ you may find this at the top.
Quote:#AR=1.42814, FOV=15.83673(height), Xscale:0.19864, Yscale:0.13909, Zscale:1.0
#**************************************************
You want to scale the model to Xscale and Yscale. Yscale may be the Z axis, so if scaling on the Y axis doesn't work, try scaling on the Z axis. Hope this helps.
Try 3D Via Printscreen since it doesn't have ANY skewing.
(07-10-2012, 06:44 AM)thegameexplorer Wrote: [ -> ]Try 3D Via Printscreen since it doesn't have ANY skewing.
I'd definitely say that 3D Ripper DX or GameAssassin would be your best option. That, or studying the game's structure for an initial position.
That happens sometimes, its always a guess. You can try 3D ripper DX though, just make sure you rip a few times because sometimes it gets the FOV just right.
Since the OP mentioned ripping models from a gamecube game, how would one go about doing the same for Star Fox Adventures?