Dunno why, I really want to cast you as an Axe Knight. But the eyes are somewhat better now, I can see that it could use some improvements elsewhere. But considering Crappy has made his edit as well, I might combine both.
Here's the enemy list so far (Super Castlevania VI):
- Medusa Head/Arisa (gors' character)
- Zombie/Sir Zababeden
- Skeleton/Guycott
- Mermen/Vipershark (was gonna cast him as some sort of a gate to the next stage but eh)
- Harpy/Mutsukki
- Sevenstitch/Axe Knight
- Skull Knight/Meta
Bosses (aside from most of the bosses, one of them is a protagonist from a canned(?) project!)
- Heavily Armed Ghoul Rabbit/Previous (Stage 1-2 boss)
- Firefly Gargoyle/Mighty Jetters (Stage 2-2 boss)
- Water Sorceress/Neige (Stage 3-2 boss) (canned(?) project prisim protag)
- Alucard/Nicktendo (Stage 4-2, first fight)
- Cerberus/Starsock (first head), robo9 (second head), Sengir (third head) (Stage 5-2 boss)
- Death/Nicktendo (rematch) and Sengi, as she's the one who opened the damn portal and Nick's got a bone to pick with Shizumi. Two-Parter fight. (Stage 6-2 boss)
- Dracula/Shizumi for the first round, and the Dazz/Shizumi hybrid monstrosity for the showdown. (7-1 Endgame boss)
Allied Moderators:
- Gors
- Crappy Blue Luigi
- Mighty Jetters (must rescue first)
- Previous (must rescue first)
Though, I would want to start on the simpler ones/do a few poses of the player character first so I can start on a few mockups, so that way I'll have something in the gamedev section. The project's p. barren graphically atm.
Made changes to Gaia's head and added Zadabiden, although he too could use some work, like making him appear like a traditional zombie (missing bits/rust).