07-11-2012, 01:02 PM
So I guess it's been a while since I've posted an update to the engine.
With the slow speed the project has been moving, I've had lots of time to rethink things about the engine. And being years later I have learned a lot more about programming.
The last feature I was actively working on was the character designer, but I have scratched that idea because I have found out a way to make the character designer 10x better and more efficient to use for this project. And by that I plan to move the character designer out of the game and will be designing a plugin for Helix which should be able to create customizable characters for this project. For those of you who do not know what Helix is, it's an animation program very similar to Flash Player that me and a few friends have started working on.
http://code.google.com/p/helixproject/
http://sourceforge.net/projects/helixproject/
The plugin I plan on creating will be very simple to use if you are familiar with animating in flash. Also note that Helix will be free and open source and so the plugin will also most likely be open source.
And I am also considering moving the game's code to HaXe (an open source, multi-platform language very similar to AS3; in fact so similar, porting it won't take much time at all) so that this game can not only be a flash game, but it could also be released as a computer game (running off of C++ or Java) so that we don't have to deal with the limitations of flash.
And I've never had a chance to discuss the issue of money involved with the project. But there is no doubt that flash games make revenue (even ones that have absolutely no ads in them can still earn a few thousand dollars). So I was wondering what plans you have for the profits the game could make. Originally, I planned on giving the majority of the profits (around %50) straight to the TSR website and the rest would be split among all the people who have contributed the to the project. But then it could turn into a big fight over who did the most work. And honestly to me, this project is meant to be a fan project and it doesn't seem right for it to used as a source of profit to anyone.
With the slow speed the project has been moving, I've had lots of time to rethink things about the engine. And being years later I have learned a lot more about programming.
The last feature I was actively working on was the character designer, but I have scratched that idea because I have found out a way to make the character designer 10x better and more efficient to use for this project. And by that I plan to move the character designer out of the game and will be designing a plugin for Helix which should be able to create customizable characters for this project. For those of you who do not know what Helix is, it's an animation program very similar to Flash Player that me and a few friends have started working on.
http://code.google.com/p/helixproject/
http://sourceforge.net/projects/helixproject/
The plugin I plan on creating will be very simple to use if you are familiar with animating in flash. Also note that Helix will be free and open source and so the plugin will also most likely be open source.
And I am also considering moving the game's code to HaXe (an open source, multi-platform language very similar to AS3; in fact so similar, porting it won't take much time at all) so that this game can not only be a flash game, but it could also be released as a computer game (running off of C++ or Java) so that we don't have to deal with the limitations of flash.
And I've never had a chance to discuss the issue of money involved with the project. But there is no doubt that flash games make revenue (even ones that have absolutely no ads in them can still earn a few thousand dollars). So I was wondering what plans you have for the profits the game could make. Originally, I planned on giving the majority of the profits (around %50) straight to the TSR website and the rest would be split among all the people who have contributed the to the project. But then it could turn into a big fight over who did the most work. And honestly to me, this project is meant to be a fan project and it doesn't seem right for it to used as a source of profit to anyone.