07-12-2012, 12:28 AM
Hello, TSR. My name is Mikeystar, with some good news. You may have seen a recent topic about Super Mario World ASE and the making of it. The old topic was wiped because of the old screenshots and the old in-game content like the developing Prologue idea, so now this is the official topic.
Well, The Super Mario World ASE TFP is now on YouTube! You can check out videos of SMWASE levels and features! We're still polishing the levels and graphics before we upload any videos.
Super Mario World ASE is an awesome fangame constructed with Game Maker 8.0 Pro. The game features most graphics that are in a 16-Bit style with eye catching palletes, with physics that are as close tom Super Mario World as we could get them in some Playable Characters, 6 different colored Yoshis each with their own abilities, 12 different power-ups that vary by character, 5 playable characters (Mario, Luigi, Wario, Toad, and Peach), several variable worlds, well-constructed levels accompanied by interesting cutscenes in plot development, several mounts including... Poochy, the Subpop and Skypop Machine, a Mine Cart
and Rambi A serious storyline, swap-able character skins if you can make skins for the players, enemies that come from Super Mario All-Stars and Super Mario World with several other enemy genres, 8-bit throwbacks to the NES Mario platformers, an MP3 and OGG soundtrack which can also be customized, Donkey Kong-specific levels used to traverse past hard levels, intense boss battles, several "fusion" levels (We are big fans of MKFusion.), and a lot more. The engine we're using, also called the All-Star Engine is literally packed with content, and if the content has not yet been inserted, the graphics have been completed.
Our game has changed drastically since the last time we posted screenshots, which was pretty much last year. We changed several graphics to make it more diverse like Subcon Potions and Grass, and revamped Mario and Luigi, as well as a SMW Yoshi with nice graphics.
And last but not least, here are some screenies!
Amazing, isn't it? Well, this is just a little of what's really in-game. Progress will seriously continue but I can get really lazy when it comes to screenies.
Also, that red bar on the left of the screen is called the DDP Meter, when you grab this large heart called a 'Super Heart', it extends your Hit Points to a maximum of 4. During this state you can get stunned whenever you get hit by obstacles or an enemy, but when you have no more HP in your DDP Meter, you lose it, so you'll have to grab another Super Heart. You also see the DK Hammer Item Tanooki Mario is holding and several SMB2 Enemies and the Blowhard from Yoshi's Island and the Pipe Lakitus that throws Spiny Eggs and Bob-Ombs.
If you guys would like to contribute to ASE in anyway, or if you want to check out the development, go to:
http://s4.zetaboards.com/SMWASE_Reactor/index/
We're in need of level designers, programmers, and spriters. We've been working off a pretty small team, and we always could use some help.