07-19-2012, 01:36 PM
Great news everyone! I found a new program called DX Ripper (not to be confused with 3D ripper DX). I used it on DBZ Sagas and Tales of Symphonia and both times I got the character in T-pose!
Note 1: Milkshape is needed to open the ripped files.
Note 2: I've only tested this with the Dolphin Emulator.
Note 3: All models will be moved to the center, so things can get messy if there is a lots of stuff in the room.
Things you will need:
DX Ripper
Milkshape
sagethumbs (tool to convert DDS to PNG)
You will need to put the plugin that comes with DXRipper into your Milkshape directory where the ms3d.exe is located. For me it's "C:\Program Files (x86)\MilkShape 3D 1.8.4".
Here's a tutorial from the DXRipper site translated to English.
Here's another link with some information on the program.
If anyone has questions, I'll try to answer them.
Note 1: Milkshape is needed to open the ripped files.
Note 2: I've only tested this with the Dolphin Emulator.
Note 3: All models will be moved to the center, so things can get messy if there is a lots of stuff in the room.
Things you will need:
DX Ripper
Milkshape
sagethumbs (tool to convert DDS to PNG)
You will need to put the plugin that comes with DXRipper into your Milkshape directory where the ms3d.exe is located. For me it's "C:\Program Files (x86)\MilkShape 3D 1.8.4".
Here's a tutorial from the DXRipper site translated to English.
Here's another link with some information on the program.
First run Injector (DXRipper).
Then click on the button with the "...".
Locate the PC Game EXE or Emulator EXE.
Hit Run unless you want to change Dir to another location.
While in game press F10 or what ever button your using.
If it worked, then you should have a folder called "_ripper" in the location that Dir is set to.
Inside "_ripper" is a folder called frames, and inside is another folder with a number at the end.
Now inside the last folder is the textures and multiple rip files as well as some other stuff.
You can open the files in Noesis.
If you want to use Milkshape, make sure the milkshape script is located in the same folder as the EXE.
Open Milkshape, goto "File>Import>RIP Importer 2".
A new window will popup. Now you will see "Folder:" and "File(s):". For "Folder:" I copy the Directory of the folder and add "\" to the end. And for "File(s):" you want to type in a range between two numbers like so 0-100.
That will import 101 files.
Click Import.
Now you can use Milkshape or you can export to another format and import into your program of choice.
Then click on the button with the "...".
Locate the PC Game EXE or Emulator EXE.
Hit Run unless you want to change Dir to another location.
While in game press F10 or what ever button your using.
If it worked, then you should have a folder called "_ripper" in the location that Dir is set to.
Inside "_ripper" is a folder called frames, and inside is another folder with a number at the end.
Now inside the last folder is the textures and multiple rip files as well as some other stuff.
You can open the files in Noesis.
If you want to use Milkshape, make sure the milkshape script is located in the same folder as the EXE.
Open Milkshape, goto "File>Import>RIP Importer 2".
A new window will popup. Now you will see "Folder:" and "File(s):". For "Folder:" I copy the Directory of the folder and add "\" to the end. And for "File(s):" you want to type in a range between two numbers like so 0-100.
That will import 101 files.
Click Import.
Now you can use Milkshape or you can export to another format and import into your program of choice.
If anyone has questions, I'll try to answer them.