(01-04-2014, 09:32 PM)ZeltraxMillenium Wrote: [ -> ] (01-04-2014, 10:48 AM)ChakraWarrior2012 Wrote: [ -> ] (01-04-2014, 10:23 AM)Key0808 Wrote: [ -> ]It's a small guess that it's a hard drive space thing. Do you have a lot of space left?
Yes. I just tried it with my english DMO pack file and it's working. Maybe it doesn't work as well for the KDMO pack files.
You should probably notice there's a lot more Digimon in the Digimon Masters page (on this website) than before, and I haven't even done all the ones I have yet.
Sweetness. Just saw them and they are AWESOME.
Thanks. I done the rest I can last night (turns out Pickmon is a seperate enemy as well as companions to Starmon (Fusion).
I still need to find Troopmon, MailBirdramon, Shoutmon X3, MadLeomon (Final Mode), Psychemon, Astamon & Otamamon in the Pack files though. This won't be easy, but hopefully, we'll manage to find them.
Oh Key, and to clarify, it isn't a hard drive space problem. I manage to squeeze out a few files from KDMO files and it comes up with that message I posted, but extracts all of them for GDMO files.
Did you make this program by any chance (I ask due to the rarity of this program on the internet and the fact that you just have the English files)?
If so, I've uploaded the hf file
here in case you need to make a few tweaks compatibility wise, or at least see if it works on your laptop (if you want). I don't think you need the pf file since DMOreader won't read them.
I just found out that soon, there may be Syakomon, Gesomon, MarineDevimon & Leviamon in KDMO. Don't know what happened to the supposed Otamamon line though...
I did not create dmoReader, so I have no idea what the problem could be.
(01-14-2014, 10:44 AM)Key0808 Wrote: [ -> ]I did not create dmoReader, so I have no idea what the problem could be.
My bad. Due to the rarity of it and the fact you had it, I thought you may have had a part in making it (as well as the fact that you only have the global version, which is what works best with the program).
DMO Pack Manager doesn't sort out the files very well (Hundreds, probably thousands of unorganized/unnamed ones to estimate), so I have to extract the ones that aren't sorted one by one, change the file extension to nif and check to see if it's a decent one, so it isn't very efficient. It was partly my wishful thinking TBH.
I wonder when Otamamon line is released (Otamamon, Gekomon, ShogunGekomon, Pukumon).
EDIT: Syakomon's line is out now which includes Gesomon, MarineDevimon & Leviamon.
Also, does anyone know how to fix the error code in NifSkope: ""failed to load file header (version 14000005, 20.0.0.5)""
*Sorry for asking again, but I'm not sure how to fix it and I didn't get an answer last time. (Last time, I managed to update my KDMO files to fix it, but it's at the current version at the moment and it still comes up with that message for some Nif files I extract)
i don't somtimes whatch digimon sometimes
I was digging through the GDMO files and found some that weren't uploaded yet, so I just submitted Alphamon Ouryuken and Sharmamon. Not sure how to apply ShineGreymon Burst Mode's flame textures though.
I'm still having problems getting things from my KDMO files though (I hope I find a solution to my problem soon...)
EDIT: I found Lucemon Shadowlord Mode in the GDMO files and submitted it.
Belphemon Rage Mode is out now in KDMO and Lucemon Larva may be in it too.
Lucemon's larva mode was added in the update before in the version 618 update package ( which you can get
here).
The error you stated earlier with some files seems to be because of some corrupt or incorrect/non standard file headers. I don't know how to fix it, but I do know an altenative to it:
you could download the update files directly by either changing the version to an earlier version in the vDMO.ini in the launcherlib folder of DMO or by modifying the url of this post's link to the specific version you want to download.
If you chose method number 1 you need to start up the launcher and close it quickly as soon as it has finished downloading the most recent update package. ( that is before it has copied the files into the pack01.pf container)
you will find the all the files in the pack01 folder in your dmo path. ( by experimenting I could determine that the oldest update still available for KDMO is the one for version 382. Setting the version to 381 should work as it will allways request the file for the version number + 1.)
(02-05-2014, 11:51 AM)KurainoOni Wrote: [ -> ]Lucemon's larva mode was added in the update before in the version 618 update package ( which you can get here).
The error you stated earlier with some files seems to be because of some corrupt or incorrect/non standard file headers. I don't know how to fix it, but I do know an altenative to it:
you could download the update files directly by either changing the version to an earlier version in the vDMO.ini in the launcherlib folder of DMO or by modifying the url of this post's link to the specific version you want to download.
If you chose method number 1 you need to start up the launcher and close it quickly as soon as it has finished downloading the most recent update package. ( that is before it has copied the files into the pack01.pf container)
you will find the all the files in the pack01 folder in your dmo path. ( by experimenting I could determine that the oldest update still available for KDMO is the one for version 382. Setting the version to 381 should work as it will allways request the file for the version number + 1.)
Okay, HOW did you find those/do that????? (I mean the Update files from the URL).
THANK YOU!!!
I'll add your name on these two as thanks for the help.
Note: What are the instructions for? (DMO Pack Manager, DmoReader, etc)
EDIT: You have done a great service for the DMO section of this website. I have 13 models submitted (Including the 2 in the link you sent me (I added your name onto those 2 for thanks)), I have submitted Syakomon, Gesomon, MarineDevimon, Leviamon, Shoutmon X3, Astamon, MadLeomon (Final Mode), MailBirdramon, Otamamon, Psychemon & Troopmon. Those 13 won't be on without your help.
I found the URL by reading through the source code of the DMO Pack manager. I thought that if the Package manager was able to fetch the updates from the server to map their contents against the package, the URL might be in the included source code.
Both instructions don't require any third party tools at all. Just your browser and the base game, and maybe some zip extractor are all you need for them.
The first instruction is for the games native update function. The launcher evaluates the version set in the vDMO.ini and check it against the version on the update server. It will then start downloading the update files, extracting them in the installation folder where you installed your DMO into.
Usually the launcher will automatically remove the Pack01 folder after the files in it have been added to the pack01.pf file in data so you wouldn't see the pack01 folder unless you stop the launcher before it has completed the update.
As for the second instruction, to speed things up, I've uploaded dlc files, for both KDMO and GDMO, which incudes the links
here for KDMO and
here for GDMO. To open it you'll need jdownloader though.
(02-05-2014, 03:23 PM)KurainoOni Wrote: [ -> ]I found the URL by reading through the source code of the DMO Pack manager. I thought that if the Package manager was able to fetch the updates from the server to map their contents against the package, the URL might be in the included source code.
Both instructions don't require any third party tools at all. Just your browser and the base game, and maybe some zip extractor are all you need for them.
The first instruction is for the games native update function. The launcher evaluates the version set in the vDMO.ini and check it against the version on the update server. It will then start downloading the update files, extracting them in the installation folder where you installed your DMO into.
Usually the launcher will automatically remove the Pack01 folder after the files in it have been added to the pack01.pf file in data so you wouldn't see the pack01 folder unless you stop the launcher before it has completed the update.
As for the second instruction, to speed things up, I've uploaded dlc files, for both KDMO and GDMO, which incudes the links here for KDMO and here for GDMO. To open it you'll need jdownloader though.
I was wondering why the Digimon files weren't in the Data folder...
Thanks for the links, but as you can see, I edited my post a few minutes before this post I'm quoting and found a way (I edited the URL of the 1st link you posted to get things from previous Updates. It was a bit of guess work to find previous ones, but I managed). I think I'll be able to do Digimon released in the future much easier now. Thanks again, You were really helpful.
Boy, the updates are great to hear today.
I know they're not in this game, but I also submitted BlackGuilmon, SnowAgumon, ShadowToyAgumon, ModokiBetamon & Vermilimon in the Custom / Edits section in a new section called Digimon Edits (which is currently in a Pending Games section). I may do more edits in the future (They're based on the DMO models BTW, so it's relevant to this topic), so it's still relevant).
While waiting for KDMO to update, I figured I might as well make Digimon that aren't in the game. I may do more recolours soon.
I would do Tekkamon & Piddomon, but I suck at modelling.
(02-07-2014, 03:32 AM)ChakraWarrior2012 Wrote: [ -> ]I know they're not in this game, but I also submitted BlackGuilmon, SnowAgumon, ShadowToyAgumon, ModokiBetamon & Vermilimon in the Custom / Edits section in a new section called Digimon Edits (which is currently in a Pending Games section). I may do more edits in the future (They're based on the DMO models BTW, so it's relevant to this topic), so it's still relevant).
While waiting for KDMO to update, I figured I might as well make Digimon that aren't in the game. I may do more recolours soon.
I would do Tekkamon & Piddomon, but I suck at modelling.
Very sweet, dude.
Does it take a while for models to show up on the site? I'm looking forward to rigging up Shoutmon X3 for MMD.
(02-08-2014, 01:51 AM)ZeltraxMillenium Wrote: [ -> ]Very sweet, dude.
Does it take a while for models to show up on the site? I'm looking forward to rigging up Shoutmon X3 for MMD.
It depends on when the super moderators get round to looking at them to see if they're worthy of being submitted.
(02-08-2014, 03:31 AM)ChakraWarrior2012 Wrote: [ -> ] (02-08-2014, 01:51 AM)ZeltraxMillenium Wrote: [ -> ]Very sweet, dude.
Does it take a while for models to show up on the site? I'm looking forward to rigging up Shoutmon X3 for MMD.
It depends on when the super moderators get round to looking at them to see if they're worthy of being submitted.
AH. Gotcha. I don't mind waiting for the new models to show up.
All of them got through except for ModokiBetamon (oddly enough, it was rejected due to a hole in the belly, which the real Betamon in the Digimon Masters section also has). I tried to get a new Betamon model, but for some reason, the model won't load (same problem I had with Shoutmon).
Apparently Murmukusmon & Marsmon are next to be put in the game soon.