08-07-2012, 04:42 PM
08-07-2012, 05:15 PM
Nope, when ripping sprites you need to rip all of their frames. If you think it's too much for one sheet you can give enemies separate sheets but you need all of their animation frames.
Just the stationary frames are, in my opinion, practically useless. But whether or not they are useless, it still won't be accepted.
Just the stationary frames are, in my opinion, practically useless. But whether or not they are useless, it still won't be accepted.
08-07-2012, 05:27 PM
http://www.spriters-resource.com/snes/me...heet/43420
You don't really need the battle bg and the overworld entities since a ripper can put these on separate sheets. But movements and enemy sfx should be on the sheet.
You don't really need the battle bg and the overworld entities since a ripper can put these on separate sheets. But movements and enemy sfx should be on the sheet.
08-08-2012, 10:58 AM
Ok understood I'm using ZNES to rip are there any other methods I could go about doing this? Emulator or tile-viewer wise?
08-08-2012, 11:19 AM
vSNES:
http://www.spriters-resource.com/communi...#pid459934
Advantages:
- Disables ripple effects
- Disables screentone
- Disables sprites which overlay other sprites (also vice-versa)
- Disables Mode 7
- zsnes and snes9x cut off your maps, this tool shows you everything (but only a part of the current map depending on where you made the quicksave)
Disadvantages:
- MAYBE palette issues which depend on the game, just check it with an additional zsnes screenshot
- vSNES only shows the sprites at the moment where you made the quicksave
- Not needed for all SNES sprites, zsnes with disabled layers is mostly enough
There is also YY-CHR (a tile viewer), but I've only ripped Energy Breaker with it a long time ago. Just try it out, if you need a tutorial I can make one.
http://www.spriters-resource.com/communi...#pid459934
Advantages:
- Disables ripple effects
- Disables screentone
- Disables sprites which overlay other sprites (also vice-versa)
- Disables Mode 7
- zsnes and snes9x cut off your maps, this tool shows you everything (but only a part of the current map depending on where you made the quicksave)
Disadvantages:
- MAYBE palette issues which depend on the game, just check it with an additional zsnes screenshot
- vSNES only shows the sprites at the moment where you made the quicksave
- Not needed for all SNES sprites, zsnes with disabled layers is mostly enough
There is also YY-CHR (a tile viewer), but I've only ripped Energy Breaker with it a long time ago. Just try it out, if you need a tutorial I can make one.
08-08-2012, 01:02 PM
By the way, if you're trying to capture fast animations, AnimGet may help. I've used it for a few games and haven't had any problems yet, it gets all the frames I need.
12-18-2012, 12:38 AM
Hey I'm new to the SR... so if someone could help out that'd be awesome! I'm making a game at the moment called Mage Wars. It's a 2 and soon to be 4 player rpg game. I am okay at spriting, but I don't have a clue on where to start with fire. I'm making a menu screen right now and want some animated fire wither on the bottom or in some goblets of some kind in the menu screen. If someone wants to help out, I will gladly put your name in the credits, and make you a character! Will send a copy of the game so far if anyone wants to try it out. Was made using Game Maker.
[ake a look at this thread and tell me jimmyjack isn't a spambot or alt.]
[ake a look at this thread and tell me jimmyjack isn't a spambot or alt.]