10-01-2012, 11:59 AM
10-01-2012, 12:25 PM
Oh man are you kidding? This really is a very useful and easy-to-figure-out tool. Even I figured it out right away, so I'm sure anyone could.
If it weren't for this I would have had to arrange all those separate images manually. *shivers*
And thanks to this, it actually took me longer to place my credit text than it did to make the sheet. I'll definitely be using this more in the future.
By the way, not trying to rush you I'm just curious, but is there any rough estimate on when we can expect any updates on this?
If it weren't for this I would have had to arrange all those separate images manually. *shivers*
And thanks to this, it actually took me longer to place my credit text than it did to make the sheet. I'll definitely be using this more in the future.
By the way, not trying to rush you I'm just curious, but is there any rough estimate on when we can expect any updates on this?
10-01-2012, 12:58 PM
Not really. I'm back at university at the moment, so updates will be slow, but I'm sure I'll get around to it at some point
Thanks for the comments.
Thanks for the comments.
10-06-2012, 05:13 AM
Thought I'd give you a quick preview of the new version. There's still a long way to go before release, but I thought you might like to see:
10-06-2012, 08:20 AM
It's looking lovely.
10-06-2012, 08:25 AM
Thanks. I thought I'd give a bit more control to the user on how the sheet is organised this time. Instead of having a long row of frames interspersed with new lines, you create "Animations", which essentially act as groups of frames. You can then alter the properties of each animation separately, as well as drag them around to reorder them. Within that, you can drag around frames to rearrange them within an animation. That's what I'm working on at the moment. A big step up here is the ability to undo and redo (with appropriate keyboard shortcuts). It works quite nicely so far, though I have a few things left to iron out.
10-06-2012, 08:44 AM
All those things sound beautiful.
By the way I'm guessing it'll having the moving via arrow keys or are you inserting a feature that will make that obsolete?
By the way I'm guessing it'll having the moving via arrow keys or are you inserting a feature that will make that obsolete?
10-06-2012, 09:04 AM
What I have at the moment is all mouse controlled. It's all click and drag.
10-06-2012, 02:46 PM
I could probably combine something like this together with my sprite cutter. What language did you write this in?
Though to work well with my sprite cutter would require you to be able to define each tiles size and offset of the image within the tile, that and multiple animation start points.
Though to work well with my sprite cutter would require you to be able to define each tiles size and offset of the image within the tile, that and multiple animation start points.
10-06-2012, 03:10 PM
10-06-2012, 03:22 PM
They are fairly similar, in some cases you can even directly copy and paste between them without error.
10-07-2012, 12:28 PM
Okay, got animation previews and reversing animations working. I believe there's not much left to do but allow opening and saving files, and exporting.
(Exporting now works, plus fixed a few bugs).
(Exporting now works, plus fixed a few bugs).
10-07-2012, 05:36 PM
This is quite possibly what the final layout will be like. Note that the image will scale to fit the contents as best as possible, so all that blank space will quite often not be.
EDIT: Actually, I've swapped around the frame controls and the Undo/Redo buttons, so I can keep the frame and animation controls together.
EDIT: Actually, I've swapped around the frame controls and the Undo/Redo buttons, so I can keep the frame and animation controls together.
10-08-2012, 04:12 PM
Version 2.0, with a very different look. I also decided to name the application SPIN.
This time, instead of viewing frames as a long line, you build the sheet in the GUI, previewing it as you go. The sheet consists of animations, and they in turn consist of frames.
Animations can be dragged around with the box on the left. They will snap back, however, unless you have another animation to move them relative to each other.
Like the old application, you can set the number of columns. However, this time it's animation specific, so you can make better use of the space.
Another feature from the older version, now changed to be on an animation basis, rather than global, is the frame separation.
Background colour is still a global option. You can set a background colour or remove it. If you have no background colour, though, some filetypes will export with a white background due to lack of alpha support.
Here, we see a frame inside an animation is selected. Notice some different controls have been highlighted on the toolbar.
Frames can be dragged around to rearrange them, as in the old version.
Here we see a second animation, which has a whole separate panel for it.
Here's something interesting. Frames can be dragged from one animation, and dropped into another. This will change which animation the frame belongs to.
By selecting an animation, and hitting the preview button, you can preview an animation. You can look at it frame by frame, or set the FPS and watch it play.
When saving these files, they use slightly different formats to the old version, though some of the old filetypes can still be opened.
Lastly, these are the filetypes you can export your image as. Sorry, still no .gif.
EDIT: v2 release!
10-09-2012, 10:30 AM