Thanks, I'll do my best. Here is a new version (WIP):
http://i.minus.com/iXavWLPeYv7Ge.png
I'll split the animations in two sheets.
The water and leaf canopy animations are a nightmare, I've never seen so many frames for tiles in an rpg. Plus, some maps' animations are lagging, which means that it needs one more frame to display the other 8x8 tiles for the whole animation. You can see that when you look at the alternate torch stand with 8 frames (usually 4) and the alternate door animation with 3 frames (usually 2). I'll now search for maps where I can get the animations without delay. Everything on this sheet should be fine so far.
Btw, the stuff on vgmaps which got ripped with an editor is really cool. The ripper got every single map in the game, which helps a lot when I take a look at the tiles and which map uses them. The colours are identical to mine and even vSNES likes the game (in contrast to King of Fighters).
Edit:
Here is the water (WIP):
http://i.minus.com/igVh8OXArdRUu.png
Bottom animation is glitchy and parts of it need a re-rip. The worst animations are not on the sheet due to glitches. Most of them also have no real sprite animation, they use fancy palette changes and play around with the 8x8-grid (I rip them using the 16x16 grid to make clear what the tiles even display and how they're used).
Edit2:
Quote:7ECF01:01
7ECF01:00
Walk through walls. 1st code turns it on, 2nd turns it off.
Submitted by Chrome Dragon
Source:
http://www.cheatzilla.com/cgi-bin/czm/cheat/3746
Well, this makes it easier to pass the dungeons for capturing the animations.
Mh, the Elven Sniper sheet in post #202 could be on the site. Since you put the topic on "uploaded" I guess you overlooked it.
Update:
http://i.minus.com/ibmnCW2qGwHaQ8.png
Added some tiles and got another background for transparency (pink instead of blue and black, also because the blue was used by the tiles).