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(09-26-2012, 05:35 AM)Roket Wrote: [ -> ]
(09-15-2012, 08:40 PM)Magma Dragoon Wrote: [ -> ]Battletoads (Arcade):

[Image: qJ2P7.png]

Battle Garegga (Arcade):

[Image: 66n9P.png]

[Image: WXK0F.png]

Took a lot of time, these ones.

Magma Dragoon You cut the wrong screenshots from Battle Toads. The original size should be.

[Image: 0000ao.png]

This is a resize.
Quote:This is a resize.

No, it should look like carved screenshot. The original game has a feature that it skrishotov size is one size bigger than they should be in the original.
In the original screenshot stretch as you have on your list. But in reality it is quite different. He skrishot that gave me - it's just the actual size of the game.Wink
A Mugshot/Portrait thread without Fire Emblem? Blasphemy!

Fire Emblem 3 (SNES):

[Image: ibsQ5Hs1hUzF09.png]
(09-26-2012, 12:15 PM)Roket Wrote: [ -> ]
Quote:This is a resize.

No, it should look like carved screenshot. The original game has a feature that it skrishotov size is one size bigger than they should be in the original.
In the original screenshot stretch as you have on your list. But in reality it is quite different. He skrishot that gave me - it's just the actual size of the game.Wink

The hell is skrishot?
He probably meant to say screenshot there.
Magma Dragoon rips from the insides of his games (especially Arcade). Pretty sure his sheet is correct.
Quote:He probably meant to say screenshot there.

Yes, the screenshot.

The fact that the Battletoads for the arcade, I looked for what. To improve the quality of backgrounds, not sprites, they are stretched. So your option list is also quite acceptable.
His sheet is correct. Analysing the two sheets, if his sheet had stretched images there would be a few places where the pixel would be duplicated next to each other or "morph" with the colours around them, and this isn't the same.

Additionally, his sheet has more "detail" in the image - look at the cracks in the shoulder pads, and the drool from his mouth.
World Heroes (Arcade)
[Image: iJA1F01WEUX8G.png]
[Image: i4hoH6Cw6lba1.png]

Since the Genesis version is done, might as well do the miles better in every way arcade/Neo Geo version. As far as I know the sheet is complete.
Cool!

For fighting games is it really necessary to include 2p palettes?
Knuckle Bash (Arcade)
[Image: th_kbash_enemy_icn.png]

All the boss character portraits from this silly game.
Karnov's Revenge (Arcade):

[Image: 5YjpA.png]

One question while i'm at it: remember that old sheet of mine with all select screens of Metal Slug? I was wondering if I should make it into separate sheets for each game. The point is that i'm ripping Metal Slug 6 select screen, and I don't feel a necessity of updating this sheet with it.
Giga Wing (Arcade):

[Image: By0S8.png]

[Image: DJISJ.png][Image: pWUOn.png][Image: Mmhqu.png][Image: Ib2kA.png]

(10-08-2012, 12:29 PM)Magma Dragoon Wrote: [ -> ]One question while i'm at it: remember that old sheet of mine with all select screens of Metal Slug? I was wondering if I should make it into separate sheets for each game. The point is that i'm ripping Metal Slug 6 select screen, and I don't feel a necessity of updating this sheet with it.
I'd divide it into separate sheets for each game, myself.
Yeah, that is much more plausible. Don't know what I had on my mind when I did that sheet.

Metal Slug 1st Mission:

[Image: gzzQy.png]

Metal Slug 2nd Mission:

[Image: gptwT.png]

Metal Slug 2 / Metal Slug 3:

[Image: gbgRN.png]

Metal Slug 4:

[Image: zBBVg.png]

Metal Slug 5:

[Image: I2KCI.png]

Metal Slug 7:

[Image: I4311.png]

Metal Slug Advance:

[Image: OszNX.png]

Metal Slug Mobile 4:

[Image: 5G0Hx.png]
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