First off I'd like to apologize for the post i made earlier (has been locked). That was almost a year ago and all i cared about was getting sprites accepted regardless of what actually needed to be done. I have changed sense then, my skills have improved greatly and i would like to try and get some sprites on here again. (as well as get my reputation back to at least 0). So I hope there are no hard feelings toward me, I'd like to try and start off with a clean slate.
Anyway now that that has been taken care of Here is what Id like to submit;
1.
My very first sprites I have ever made (that I did not post the first time), SMW: NSMBW Costom Tileset.
I used SMW Rips for
SIZING ONLY Other then that these are custom.
2. M&L
S Toad Sprites (By Me & SMBZ1)
3. M&L
S Fire & Ice Toad (I edited some throwing poses and recolored these from
MY OWN SPRITES that way nobody could recolor MY sprites and take credit for them.)
4. M&L
S Broozer Sprites
That is all for now, I have to clean up another sprite i made to save space and what-not, ill post it later.
--
Coming Soon:
Please Don't judge based on the animation, I suck and animating. I'm just trying to give a preview of what is to come.
One tip, we WILL judge the animations no matter what, because that's what you're showing us. Animation is also extremely important and if its quality is poor, then it'll bring your work down too. But since you seem to acknowledge your poor animation skills, I won't delve on them much and instead focus on the upper sprites.
The tiles look decent imo, though some of the colors are too saturated, like those green in the grass. Also I'd say to get rid of the black outline, but it looks like you went for a SMW look on the tiles.
As for the Toad sprites, they lack the quality you find in the official sprites. The lines look wonky and ugly due to you not really understanding the concept of anti-aliasing (check for its definition in the spriting dictionary). Also, the readability in some of your frames are poor, such as victory pose and you don't seem to follow the style in the idle/hurt poses, as well as many others. I am not familiar with the style, but I think others can guide you better.
(09-25-2012, 07:05 AM)Crappy Green Gors Wrote: [ -> ]One tip, we WILL judge the animations no matter what, because that's what you're showing us. Animation is also extremely important and if its quality is poor, then it'll bring your work down too. But since you seem to acknowledge your poor animation skills, I won't delve on them much and instead focus on the upper sprites.
The tiles look decent imo, though some of the colors are too saturated, like those green in the grass. Also I'd say to get rid of the black outline, but it looks like you went for a SMW look on the tiles.
As for the Toad sprites, they lack the quality you find in the official sprites. The lines look wonky and ugly due to you not really understanding the concept of anti-aliasing (check for its definition in the spriting dictionary). Also, the readability in some of your frames are poor, such as victory pose and you don't seem to follow the style in the idle/hurt poses, as well as many others. I am not familiar with the style, but I think others can guide you better.
Thanks for your feedback, First about the SMW tiles, I did go for that aim. I want these to be used in a SMW fangame or hack. I used standard colors from other SMW ripps that way the color texture is perfect. The green you are seeing is the same colors as the Bush in the first level with the cape.
About toad, I wasn't aiming for original looking toad, I wanted to give toad some more detail instead of him being really ugly (as he is in M&LSS) How these sprites were made was a friend of mine came up with the original base sprite and I just made poses off of that. So unfortunately there is not much more I can do to the base. (trust me though it looked much much worse before i helped him fix it)
So thanks for your Feedback, Ill see if I cant fix anything in the next little wile.
Stop dodging the criticisms. Saying: "The base was bad, so my sprites are bad" and "I wanted to add more detail" are excuses. Stop it. Even saying that, the crits are valid, and you should take them.
Sorry if this sounds harsh, but so many people make this mistake when they join (including me), and it does nothing but hinder their progress.
There's a lot of promise here. You just need to hone your skill. Listen to the guys above and do some editing. Don't be afraid to ask for help.
I like what you have going for Broozer, you just need to clean up the shapes and up the contrast on the body shading. It also might just be me but it looks too much like the original game's graphics and not M&L enough. Hope Ridge sees this.
(09-25-2012, 03:45 PM)Mighty Jetters Wrote: [ -> ]I like what you have going for Broozer, you just need to clean up the shapes and up the contrast on the body shading. It also might just be me but it looks too much like the original game's graphics and not M&L enough. Hope Ridge sees this.
Thanks, and I kinda understand what you mean by cleaning up the shape, It was a very strange sprite and I already have some cleaning that Ive done. (another thing for Broozer im fixing is the punching and throwing the hand just looks ugly to me) Thanks for feedback! and id hope ridge sees too, the last time i Got any feedback from him was during the Boos Mansion Glory days.
(09-25-2012, 10:34 AM)Hoeloe Wrote: [ -> ]Stop dodging the criticisms. Saying: "The base was bad, so my sprites are bad" and "I wanted to add more detail" are excuses. Stop it. Even saying that, the crits are valid, and you should take them.
Sorry if this sounds harsh, but so many people make this mistake when they join (including me), and it does nothing but hinder their progress.
I'm not Dodging criticism! I said "thank you" for them and Im currently fixing the sprites, all I said was I was working with a friend and we finished this about a year ago, Im just waiting on his Go-ahead for fixing it more.
And I never said the crits are not valad, That was who I was replying to in result of my horible animation skills. All i was asking judge the result of the
Sprites in the animation and
Not the animation itself. Thanks for the feedback.
(09-25-2012, 08:03 PM)Assassannerr koopa Wrote: [ -> ]all I said was I was working with a friend and we finished this about a year ago, Im just waiting on his Go-ahead for fixing it more.
Well, no, you said your friend gave it to you so you can't fix it. Fix it anyway, and if your friend doesn't like it, use the old one (though he'd be an idiot to do that). Besides, from what I can see, most of the animation poses are bad, which are the ones you made, by your own words. I'm glad to know you are fixing them, though.
(09-26-2012, 03:38 AM)Hoeloe Wrote: [ -> ] (09-25-2012, 08:03 PM)Assassannerr koopa Wrote: [ -> ]all I said was I was working with a friend and we finished this about a year ago, Im just waiting on his Go-ahead for fixing it more.
Well, no, you said your friend gave it to you so you can't fix it. Fix it anyway, and if your friend doesn't like it, use the old one (though he'd be an idiot to do that). Besides, from what I can see, most of the animation poses are bad, which are the ones you made, by your own words. I'm glad to know you are fixing them, though.
Yes I am fixing them, Im just finishing samus (a freind of mine needs it for a game) then I will focus on some cleaning and fixing for a wile.