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That being said say if a skilled player were to pick up Super Mario World today then he'd be able to whizz through it like nothing and beat the game 100%
(10-04-2012, 10:11 PM)Diogalesu Wrote: [ -> ]That being said say if a skilled player were to pick up Super Mario World today then he'd be able to whizz through it like nothing and beat the game 100%

That's kind of what I meant by my post.
(10-04-2012, 09:18 PM)Zero Kirby Wrote: [ -> ]Another thing may just be that being able to save your game lets you start from World 2468273-4872 whenever you want, so that definitely cuts the "challenge" since you don't have to get through all those first levels again, and you have more time to practice the later ones whenever you want.

that was a rather unnavoidable feature seeing the original SMBs had no way to save your progress,. that, and the fact that it was meant to be that way to extent the life of the game even futher.
(10-04-2012, 10:11 PM)Diogalesu Wrote: [ -> ]That being said say if a skilled player were to pick up Super Mario World today then he'd be able to whizz through it like nothing and beat the game 100%

Despite this, SMW is still infinitely more fun than NSMBW and NSMB2.

In my opinion it isn't the "Challenge" or "Lack of challenge" that has ruined the past few Mario games. There's just nothing memorable about them. They don't have a personality. They simply exist.
Honestly, I don't think SMW is all that fun anymore tbh. But that might be because I've played it since a kid, and all the 'cool stuff' has been discovered and done to death. I still have fun playing it, but by netplaying and killing myself just before reaching a goal post so the 2P would need to do the entire stage again, and so on.

I don't know if it's like this for you, but I think that the 'fun' comes from the fact that you've discovered those stuff when you were small, so you have fond memories of it. It's hard to be impressed when you're older.
(10-04-2012, 03:41 AM)Mutsukki Wrote: [ -> ]with the ability to fly on boxes by breakdancing on top of them[/size]

someone hasn't played dance dance revolution mario mix
(10-05-2012, 07:32 AM)Crappy Green Gors Wrote: [ -> ]I don't know if it's like this for you, but I think that the 'fun' comes from the fact that you've discovered those stuff when you were small, so you have fond memories of it. It's hard to be impressed when you're older.

I'm sure a large part of it is nostalgia, yeah. I can agree with that. But I also genuinely have fun with the game itself, even though I've beaten a few a dozen times over my life. There are plenty of other games that are nostalgic for me that I don't really have fun with anymore, but keep around solely for their importance to my personal history. It isn't like that with SMW. It's a genuinely fun game for me.
(10-05-2012, 09:25 AM)Kriven Wrote: [ -> ]
(10-05-2012, 07:32 AM)Crappy Green Gors Wrote: [ -> ]I don't know if it's like this for you, but I think that the 'fun' comes from the fact that you've discovered those stuff when you were small, so you have fond memories of it. It's hard to be impressed when you're older.

I'm sure a large part of it is nostalgia, yeah. I can agree with that. But I also genuinely have fun with the game itself, even though I've beaten a few a dozen times over my life. There are plenty of other games that are nostalgic for me that I don't really have fun with anymore, but keep around solely for their importance to my personal history. It isn't like that with SMW. It's a genuinely fun game for me.

This and even after not playing it for a few years, it's actually pretty damn interesting to rediscover practically everything in SMW even though you already know how to play the levels.

Honestly I would like to see a complete remake of SMW. Not because it's "oh hey nostalgia" or anything like that. It's partially because I feel like it'd be interesting to see what else can be done with a game that has been around for so long. As long as it doesn't have NSMB graphics and has it's own in favor of completely new graphics I'm all for it.
I honestly rather see a remake of SMB2
(10-06-2012, 05:00 PM)Torch Wrote: [ -> ]I honestly rather see a remake of SMB2
You mean Doki Doki Panic?

I've always found the Mario games to be pretty easy. But this is mostly because we've grown up playing games that were challenging. Times have changed. Back in the day, you'd play a game and keep losing until you eventually got better at it. What seems to be the rage today is gamer rage; lose two or three times, curse at the tv even though it can't talk back, throw a controller, perhaps flip a table, and then play another game.
They don't have as much patience now a days.
(10-04-2012, 10:11 PM)Diogalesu Wrote: [ -> ]That being said say if a skilled player were to pick up Super Mario World today then he'd be able to whizz through it like nothing and beat the game 100%

No doubt SMW is easier today than it was "back then" but not to the extent of NSMB. And SMB 3 has some pretty hard(ish) levels, specially towards the end.

However, challenging doesn't have to mean harder. A game can be easy, but still feel challenging. You hardly need to even pay attention to what you're doing on NSMB to get to the end of the level, and the bosses died so quickly I have no idea what any of them actually do (minus the one you have to do as mini Mario, I saw him attack).

That feeling that I, as the player, am I actually doing something just wasn't there with NSMB. Epic Kirby was super-easy, but it still engaged me as a player. The player is almost passive with NSMB.
Kirby's Epic Yarn is freaking amazing. It's actually kind of a challenge getting gold medals on everything.
But yeah just wanted to say that, don't wanna drift off-topic or anything.
(10-06-2012, 06:07 PM)Koh Wrote: [ -> ]I've always found the Mario games to be pretty easy. But this is mostly because we've grown up playing games that were challenging. Times have changed. Back in the day, you'd play a game and keep losing until you eventually got better at it. What seems to be the rage today is gamer rage; lose two or three times, curse at the tv even though it can't talk back, throw a controller, perhaps flip a table, and then play another game.

Go play Super Meat Boy. Seriously, some levels had to I try well over 50 (maybe even 100) times before I got to the end. Then another 20 to get A+, and maybe 40 to get the bandage. The best part is that it's supposed to be like that, and anybody who doesn't like it isn't a gamer.

If that isn't enough then I think I Wanna Be The Guy is like about a million times harder or something. Haven't tried it though (SMB's warp zone for the Kid is impossible enough).
(10-07-2012, 05:24 AM)puggsoy Wrote: [ -> ]The best part is that it's supposed to be like that, and anybody who doesn't like it isn't a gamer.
Uhm what.
I play games, I am a gamer. I do not like it when I have to play the same level over and over. A few tries, alright, but once it becomes too repetitive, I'd rather move on to another game.
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