I figured out (more like stumbled upon) a method to extract halo 3 files and import them into 3ds max. hopefully by the end of the week I get all the major characters uploaded, ie arbiter, chief, shipmaster, hood, keyes, johnson & truth (and hopefully I got .mtl exporting to work)
and so it begins
![[Image: beVFl.png]](http://i.imgur.com/beVFl.png)
I guess Halo 3 uses Unreal right? Everything is rippable from them; rigged models, animations... etc.
(10-22-2012, 07:10 AM)Enigma Wrote: [ -> ]I guess Halo 3 uses Unreal right? Everything is rippable from them; rigged models, animations... etc.
halo 3 uses a heavily modified version of the original halo 1 and 2 engine, so using Unreal ripping tools may not work as you expect
Rtas 'Vadum, aka the Ship Master.
![[Image: 6bP1T.png]](http://i.imgur.com/6bP1T.png)
that glowy blue thing with the annoying voice, aka 343 Guilty Spark!
![[Image: beVFl.png]](http://i.imgur.com/beVFl.png)
Sorry it took me so long to get to these. The models themselves are great, but the textures are .JPGs, which I can't allow. Unless those are the files that the game actually uses, you'll have to re-rip them as PNGs.