I would've used clean shapes without weird blurs or gradients or blur shadows. Just neat, clean shapes. Keep it simple and avoid bad cheap blur filters :>
I like the idea but that's probably because it also is my idea (the fullscreen border for TSELDA was meant to be a gameboy which is why DIG has one of those - user customisable).
I'd have to agree with Phaze, that second one doesn't in any way look like an improvement. I think I get the feel you're trying to give, it does look less "Photoshoppy", but I'd rather have that than a weird grainy picture that's uncomfortable to look at. Plus it makes the screen look out of place, since it's the only part which isn't grainy.
Agreed with these last few comments.
Also, while I know it's only a mock-up, the game shouldn't use gradients either. Otherwise it'd add an aresenalof hundreds of different colours to your game, and that gets rid of the style you had going.
That might just be my personal opinion though.
I think that I liked the first Fauxboy, but it might be good to try it with less beveling.
I totally see where you guys are coming from. I think I'm going to draw or paint it instead or something.
Also, the actual gameplay wont have added gradients, it's just I haven't made a "pixel fade" thingy
(<-- Bad Terminology) yet.
I'll be sure to update this again soon. Thanks for the crit. guys!
In the mean time, I would very much like some criticism on these fence and bin sprites I made.
Thanks again guys!
(11-14-2012, 11:11 AM)RaptureLucifer Wrote: [ -> ]I totally see where you guys are coming from. I think I'm going to draw or paint it instead or something.
Also, the actual gameplay wont have added gradients, it's just I haven't made a "pixel fade" thingy (<-- Bad Terminology) yet.
I'll be sure to update this again soon. Thanks for the crit. guys!
In the mean time, I would very much like some criticism on these fence and bin sprites I made.
Thanks again guys!
Update.
Just finished a new bad guy.
He's a parasite.
sweeet!
Worm face should be more in the direction of movement!
But thats a cool animation!
Thanks SupaBuddie!
You're suparight about his face. How's this?
_______NEW
_______
_______OLD
_______
Does look better, at least to me!
(11-15-2012, 07:40 PM)RaptureLucifer Wrote: [ -> ]Thanks SupaBuddie!
You're suparight about his face. How's this?
_______NEW_______
_______OLD_______
Not sure about the situation.. but if it's some sort of cutscene have it shift between those two. Like him looking in the direction he's going; and then switching to looking at the camera.
Although this depends on the type of game. I just joined the thread, haha.
It's just an enemy, I suspect he'll just be moving like that and not much more. This is just showing the difference between the new sprite (looking ahead) and the old one (looking at the camera).
In any case I agree the new one is better.
let me just add that while those graphics are functional, it isn't that good to look at because it's really messy, with a lot of pixels 'sprayed' on it. If you want to go for a real Gameboy feel, you should simplify your shading to make it really readable and more akin to the original Gameboy.
Also, if you plan to making an actual rom for this, then I think you should stick to the console's specs in the PC version too. As in, respecting the native resolution of the Gameboy and making graphics in 8x8/16x16 tiles.
More new stuff.
I made a bad guy (inspired by the evil plants on Mario)
Zombie hands!
And here's the title screen Mock-Up.
Keep in mind, the title screen is a Mock-Up, So it the final one should be fairly different, but this is what I have managed to produce so far. If anyone has any ideas I'm happy to hear them.
that one looks scary
Here's a little image sample of what the flash demo will look like.
Thoughts on the Fauxtendo RaptureBoy or game layout?