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Okay not really.

[Image: ENK0w.png]

One thing that needs work: Black outlines. Some of them aren't even needed so I have to get rid of them.

I might work on this every so often, but I figured I'd do this since there isn't really anything better to do at the moment.
I'd suggest making his nose a little wider so it passes the line that defines his cheek.

Edit: Actually, maybe try pushing his cheek back a pixel.
[Image: GNEge.png]

Like so? Not exactly sure whether or not you meant pushing is cheek into his face or more out, but I pushed it in this case.

also fixed a ton of other things that bothered me with the sprite itself, the hands, got rid of the black outlines for the most part, etc.
I like the style you brought forward to this Mario sprite. For some reason it looks kind of "old fashioned". I like that. I don't think I have anything to criticize. It looks good to me. Will you be also making a walking an jumping sprite to add to this?
make his stache and belly bigger! Cute
also his arm really straight and not much round at the left bottom of it?Sad
[Image: K023w.png]

Blehbubbubbbeh

Made the belly slightly bigger, added at least two rotated sprites, added small mario for kicks. (which is really an edit of the 2011 version of mario I made awhile back, since I figured it could actually work with the style to be honest)

I may consider making walking and jumping animations
It's been a long while since I sprited these

I guess I should finally update it, I'm going to try my hand at animating and make the whole set of sprites I have into a sprite sheet... hopefully
[Image: M8OVB.png]

It's kind of a rough WIP of the walking sprites, and to be honest, I'd much rather get criticism on what I currently have before I go any farther. and looking at it right now, I think I need to fix each frame's legs. That and maybe add a frame or two.

Comments and Criticisms at this point will be highly appreciated, because I'm going to need a lot of it.
I usually work with 6 frame walks (Super Arisa World's characters all use 6 frames to walk), so i don't think you'll need more. If you want, add two more, but any more than 8 will get really difficult.

as for animations, I use graphics gale so I can see the animation while I work on the frames. It's a great way to test proof animations, so I reccomend it.
your colours need a bit more harmony, at the moment each colour looks like its lit by a different colour at different intensities.
Namely the skin and shirt / hat need more contrast.
And I'd agree with 6 frames for a run cycle, its like a universal standard, its the minimum needed to have a walk animation look smooth in small - largeish sprites and these aren't particularly big.
I've not checked how your run cycle animates but one thing which I find helps is doing 1 legs full cycle (usually the closest to the view leg) then do the other leg the same but offset by 3 frames (and obviously shaded different)
I've decided to tinker with the palate of the sprite and test the animation of the sprite with what I currently have.
[Image: zMA9a.gif]

While the legs look fine I'm concerned about how the arms look, especially in the last two frames where they just seem to differentiate between the first four frames with the width of the pixels.

EDIT: That and his right arm is really choppy in comparison with his left arm, which I just realized.
boomp.

[Image: 6mFvh.gif]
finished up the walking animations (sort of...)

And I've began working on jumping as well (which is probably going to need work, So I'm going to leave a slight preview as is.)
[Image: HwZlX.png]
Is there any particular reason his skin is bubblegum pink? If so, why not use a more natural
skin tone?

[Image: Image1.gif]
Good idea, actually I was wondering whether or not the the palette needed to be tinkered a bit more so I guess at this point it would be a good idea to do that.

for the sake of progress:
[Image: 2EXjh.png]

Decided to opt for exaggerating the right arm and hand on the jump animations for two reasons:
1.) I realized that the sprite's proportions might make the arm ether really wonky anatomy-wise if I don't do that, and possibly might not make it as readable as I want it to be.
2.) I feel like the exaggeration might work with the style I'm going for with this sprite, it's already slightly cartoony with out it so maybe kicking up details like that will work out for it in the long run.

Things I will or might work on:
-Mess with the left leg of the third frame for a better transition between the 2nd and 4th frames.
-Add sprites for when Mario is coming down from the peak of his jump.