05-23-2013, 03:55 PM
05-23-2013, 03:58 PM
Well it ain't gonna rotate counterclockwise any other way.
Start lickin'.
Start lickin'.
(05-23-2013, 02:48 PM)Ninspriterx Wrote: [ -> ]NEWS: Hey everyone! We're launching the official Dream Show Adventures AND Pipe Works website June 1st.edit for second page
Along with the official "four-level tech-demo" (which will be downloadable for PC and shortly after Mac, and playable right on the site!)
Here's a mock-up I made of the results screen:
Sean and I were also holding a cute little contest across Facebook and Tumblr:
We need a name for the Level 2 - “Familiar Sewers” end boss. Best name gets a free copy of the game when it comes out.
*So in the meant time, you can try a very basic build of Pipe Works!
left click - rotate clockwise
right click - counter clockwise
space bar - deploy mouse traps
enter key - bear traps
Enjoy!
05-23-2013, 05:04 PM
Cockadile
Cockydile
Smugator
Lawrence
These are all off the top of my head, I may edit this post with more later
Cockydile
Smugator
Lawrence
These are all off the top of my head, I may edit this post with more later
05-23-2013, 05:05 PM
Greater Gator/Alligreater
05-24-2013, 10:56 AM
Rippedtile/Riptile?
Chompion?
I got nothing .-.
Chompion?
I got nothing .-.
05-24-2013, 12:14 PM
Crocisseweur
Sewergator/ Sewrogator
Alliguttor
Crocollution/ Allutigator
That's all I could think of.
Sewergator/ Sewrogator
Alliguttor
Crocollution/ Allutigator
That's all I could think of.
05-24-2013, 04:03 PM
Pipe Jaw?
05-24-2013, 04:06 PM
Ooh, I like Alligutter, RBY.
05-29-2013, 11:30 AM
Name him Caimán!
Also, great looking game...it's a shame that most of the app market doesn't have graphics that look half as good as this. :/ Some people just really need to understand that lifeless high-res graphics never beat out pixel art with personality and style injected into them.
Also, great looking game...it's a shame that most of the app market doesn't have graphics that look half as good as this. :/ Some people just really need to understand that lifeless high-res graphics never beat out pixel art with personality and style injected into them.
06-02-2013, 02:36 AM
Muscles McGator!
06-02-2013, 08:50 AM
So we may or may not have a finalized name under the roof for the muscular croc boss.
I find it funny that there really hasn't been any crits on the game build itself, as small as it is. That's a little dissapointing to me imo.
Also We're going to have the demo release date changed from somewhere around the 5th to as late as the 10th maximum.
I find it funny that there really hasn't been any crits on the game build itself, as small as it is. That's a little dissapointing to me imo.
Also We're going to have the demo release date changed from somewhere around the 5th to as late as the 10th maximum.
06-12-2013, 07:37 PM
>looks at date
>date is the 12th
Welp
Anyway, we don't have the demo fully doen yet but we have made alot of progress between the previous post and now, so heres a little preview of hte new hud system which I'd like to admit gave us some trouble(Especially the inventory bar)
>date is the 12th
Welp
Anyway, we don't have the demo fully doen yet but we have made alot of progress between the previous post and now, so heres a little preview of hte new hud system which I'd like to admit gave us some trouble(Especially the inventory bar)
06-12-2013, 08:47 PM
01-13-2014, 12:47 AM
Am I allowed to bump this thread with a bunch of WIP sprite animations that probably don't make any sense out of context?
Kinda makes you wonder what exactly we're doing with this game, doesn't it?
Any who, sorry for the bump, never updating and making it seem like I never finish games. We have seven hands on this project now so expect to see something soon!
Kinda makes you wonder what exactly we're doing with this game, doesn't it?
Any who, sorry for the bump, never updating and making it seem like I never finish games. We have seven hands on this project now so expect to see something soon!