12-14-2012, 08:53 AM
In this thread I'll be experimenting with all sorts of things, most recently animation, but before that colour, if you look through the thread you'll be able to see my progression.
EDIT: playing with colours again, I really want to get better at picking my pallet, so I've been fiddling to make a 16 or under pallet for general purpose use.
EDIT: just playing around with pixels in-between coding the vertical space shooter for P2PG arcade, I thought I'd try some mining stuff and eventually got into trying out my luck with human proportions again.
EDIT: another random piece I'm making just for the sake of experimenting with styles
EDIT: Felt like actually trying some NES spec 8-bit sprites!
The entire POSSIBLE colour selection above, just below it the 4 pallets (NES only capable of handling 4 pallets at a time), below that the sprites and ofc a sample.
SPROCKET! bit of a cleaned up sheet and timing as well as new legs
EDIT: I thought it a waste to make another topic especially seeing as this topic will be effected most by this subject,
I'm changing this thread to a colour pallet experimentation thread, I'm trying out styles which are foreign to me and I'm trying to get more variety and feel in my colour choices.
Here are 2 pallet choices, the TDS is aimed at to be tropical and vibrant, the platformer is aimed to be a gloomy forest.
a slight pallet change and some extra bits and bobs added
EDIT: I've decided to play around some more with NES limitations, I'm quite enjoying the challenge
and here is the sheet in practice as a header for my website (a work in progress it'll be keeping updates on my game projects)
old link: http://i.imgur.com/Za9Q2.png
EDIT: and so here I start the vertical fantasy space shooter!
EDIT EDIT: another experimentation with colour I revised a sprite originally for TFR,
Any and all comments and crits are welcomed and encouraged,
Thanks in advanced,
Bombshell
EDIT: playing with colours again, I really want to get better at picking my pallet, so I've been fiddling to make a 16 or under pallet for general purpose use.
EDIT: just playing around with pixels in-between coding the vertical space shooter for P2PG arcade, I thought I'd try some mining stuff and eventually got into trying out my luck with human proportions again.
EDIT: another random piece I'm making just for the sake of experimenting with styles
EDIT: Felt like actually trying some NES spec 8-bit sprites!
The entire POSSIBLE colour selection above, just below it the 4 pallets (NES only capable of handling 4 pallets at a time), below that the sprites and ofc a sample.
SPROCKET! bit of a cleaned up sheet and timing as well as new legs
EDIT: I thought it a waste to make another topic especially seeing as this topic will be effected most by this subject,
I'm changing this thread to a colour pallet experimentation thread, I'm trying out styles which are foreign to me and I'm trying to get more variety and feel in my colour choices.
Here are 2 pallet choices, the TDS is aimed at to be tropical and vibrant, the platformer is aimed to be a gloomy forest.
a slight pallet change and some extra bits and bobs added
EDIT: I've decided to play around some more with NES limitations, I'm quite enjoying the challenge
and here is the sheet in practice as a header for my website (a work in progress it'll be keeping updates on my game projects)
old link: http://i.imgur.com/Za9Q2.png
EDIT: and so here I start the vertical fantasy space shooter!
EDIT EDIT: another experimentation with colour I revised a sprite originally for TFR,
Any and all comments and crits are welcomed and encouraged,
Thanks in advanced,
Bombshell