01-17-2013, 06:05 PM
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01-17-2013, 09:34 PM
is this thread suddenly about me
01-17-2013, 09:35 PM
Actually It isn't.
I think there are enough Viper-Panstu references as it is.(Well from me anyways.)
It's annoying my very tired mind.
Edit: I'll redeal with it later, I'm way to tired to redo it again ATM.
I think there are enough Viper-Panstu references as it is.(Well from me anyways.)
It's annoying my very tired mind.
Edit: I'll redeal with it later, I'm way to tired to redo it again ATM.
01-18-2013, 05:09 PM
TBH, it looks a lot like the earlier one that you posted, except bigger and purple.
Try coming up with a pattern and apply it to the font. Make sure the letters are the same size, too!
Try coming up with a pattern and apply it to the font. Make sure the letters are the same size, too!
01-29-2013, 08:46 PM
01-29-2013, 09:25 PM
theres some pillow shading (not particularly edge hugging but it does look like the view is the light-source which just seems wrong)
the slopes you need to treat it as an angled surface, as is, it looks like you've just skewed the floor along the angle.
Also in interest of design, typically 45 degree slopes have a but of a drastic slant to them, it often looks nicer to have 30 degree slopes (2 pixels to the side, raise a pixel, repeat)
I dug up an old template I used for tiles for platformers, I've not used it in a while but its quite expansive and I think you'll see the shape I'm talking about,
the sheet goes
Outer Circle,
Square / 45 degrees,
30 degrees,
Innder Circle,
etc. etc. etc.
WARNING: BIG SHEET! it was intended for the original Speedo Joe game, the graphics were going to be high definition but I was not a good enough artist and certainly did not have a team to pursue the project.
the underlined are the tiles relevant to you, the red is the angle I'm talking about.
the slopes you need to treat it as an angled surface, as is, it looks like you've just skewed the floor along the angle.
Also in interest of design, typically 45 degree slopes have a but of a drastic slant to them, it often looks nicer to have 30 degree slopes (2 pixels to the side, raise a pixel, repeat)
I dug up an old template I used for tiles for platformers, I've not used it in a while but its quite expansive and I think you'll see the shape I'm talking about,
the sheet goes
Outer Circle,
Square / 45 degrees,
30 degrees,
Innder Circle,
etc. etc. etc.
WARNING: BIG SHEET! it was intended for the original Speedo Joe game, the graphics were going to be high definition but I was not a good enough artist and certainly did not have a team to pursue the project.
the underlined are the tiles relevant to you, the red is the angle I'm talking about.
01-30-2013, 01:07 AM
You should practice shading and anti-aliasing before working on a huge game project. I looked at that tile sheet, and the little rabbit fella doesn't have a proper light source. Contrast needs work as well.
02-03-2013, 08:19 PM
I'll get to work fixing those, I started something else within the style for now,
And then I made it's walking animation.
And then I made it's walking animation.
02-04-2013, 12:58 AM
Either I have bad eyes or the shading on that thing lacks contrast. Mess with the values of the color white.
02-04-2013, 04:41 AM
It hardly looks like a walk too, but a tiny dance on the same spot. Walking involves placing one foot in front of another, notice how the feet seems to skid in the same position. Check similar characters in official games to see how they did it.
Also contrast
Also contrast
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