01-27-2013, 08:40 PM
01-28-2013, 12:59 AM
just like with your Doopliss sprites these need to be checked out by the community before you can submit them. I can tell they need work, so moving this to the spriting area.
next time please post your sprites here instead of submissions.
next time please post your sprites here instead of submissions.
01-28-2013, 02:05 AM
the bricks are pillow shaded, the pipe seems to be using a gradient which goes against the style you've established here.
some of your shades need contrasting and I think your outlines should be a dark shade of the colour their containing rather than just black (pure black is typically avoided as its not a naturally occurring colour in the majority of scenes.
you could probably make a nicer animation for your lava / water / poison,
water chops, poison fumes and lava bubbles is the typical animation in games, and convention in games serves well to readability (E.G. if its red it explodes)
some of your shades need contrasting and I think your outlines should be a dark shade of the colour their containing rather than just black (pure black is typically avoided as its not a naturally occurring colour in the majority of scenes.
you could probably make a nicer animation for your lava / water / poison,
water chops, poison fumes and lava bubbles is the typical animation in games, and convention in games serves well to readability (E.G. if its red it explodes)
01-28-2013, 08:14 AM
Well, I gave the pipes that look to imitate how they look in some of the games. plus, I guess I admit I did a few things unconsistently, but, in my next sprite sheet, witch has characters and enemies, should be alot more consistent. If I ever remake this, I'll follow your advice. thanks
01-29-2013, 01:32 AM
I don't want to repeat the others, but you need to work with your shading. It was hard for me at first too. It starts to come natural.
http://www.spriters-resource.com/communi...?tid=13868
Read that thread. It's a beautiful thread that I am still learning from.
http://www.spriters-resource.com/communi...?tid=13868
Read that thread. It's a beautiful thread that I am still learning from.
01-29-2013, 08:36 PM
Here is part 1 of my custom Mario character sprites. It includes Mario and Luigi. Also, I kept all your tips in mind while making them.
[img][/img]
[img][/img]
01-29-2013, 08:44 PM
fix their stances/legs. They're standing stiff like toy soldiers.
01-29-2013, 08:47 PM
The first thing I really noticed, was that mario and luigi looked pretty much the same. The only difference between the two are the colors and the fact that luigi has a bit of a chin.
There are many differences between the two bros., like the differences in height, weight and moustaches as well as stances and animations that show their different character traits.
There are many differences between the two bros., like the differences in height, weight and moustaches as well as stances and animations that show their different character traits.
01-29-2013, 08:58 PM
um...... I don't exactly know how else to make them stand.... but I'll edit that and just post those sprites edited
[img][/img]
If they are, I'll work on editing all of Luigi's sprites tomorrow.
[img][/img]
If they are, I'll work on editing all of Luigi's sprites tomorrow.
01-29-2013, 09:46 PM
try making their shoulders lower it looks like they have no neck
01-30-2013, 01:17 AM
Jeez dude lol. Those sprites look like they're breaking their own legs each time they move. The fireballs aren't shaded. You should start with a stick figure for poses to learn shape instead of trying to aim for the final product in one full blast. Color choices are...rough and in your face. It's too bright without the another tone to even it out. Shading should be worked on.
01-30-2013, 01:50 AM
The head is too far back, move it a pixel or two to the right. The pose is really stiff with the straight arms and legs. Your shading doesn't add any volume, but follows the outline instead. You need to work on the colours - make your own choices instead of using presets, try colours with lower saturation (not 240 everywhere), shift the hue of darker shades (as in, shade darker blue or red with a bit more purple).
Those grey pixels you put everywhere around them will not work on varying backgrounds, they would stick out. Remove them and try a different sheet background colour, white usually isn't a good choice, some pale green should work better.
Those grey pixels you put everywhere around them will not work on varying backgrounds, they would stick out. Remove them and try a different sheet background colour, white usually isn't a good choice, some pale green should work better.
01-30-2013, 08:04 AM
I'll give Mario and Luigi another try, then I'll work on the enemies.
01-30-2013, 01:56 PM
Don't give up dude. Fix them before you start on a whole other sheet. You'll most likely end up making the same mistakes like last.
01-30-2013, 07:23 PM
[img][/img]
How's this?
How's this?