02-11-2013, 01:02 PM
02-11-2013, 01:20 PM
There's a bunch of things that need to be said here:
1. These don't look like they're the "original from the game no blabla" since they are really blurry. I haven't checked yet, though.
2. The credit tag takes up more thank half of the space on the sheet
Take a look at this thread, it's a tutorial on N64 texture ripping and should be helpful to get proper quality versions of these graphics.
Eyup.
Here's what I got real quick:
![[Image: hVbTtC0.png]](http://i.imgur.com/hVbTtC0.png)
They're actually 16x16 (and you missed the 0, probably some letters too).
! Note that mine aren't perfect either because I disregarded the alpha channel and some white pixels went missing.
1. These don't look like they're the "original from the game no blabla" since they are really blurry. I haven't checked yet, though.
2. The credit tag takes up more thank half of the space on the sheet
Take a look at this thread, it's a tutorial on N64 texture ripping and should be helpful to get proper quality versions of these graphics.
Eyup.
Here's what I got real quick:
![[Image: hVbTtC0.png]](http://i.imgur.com/hVbTtC0.png)
They're actually 16x16 (and you missed the 0, probably some letters too).
! Note that mine aren't perfect either because I disregarded the alpha channel and some white pixels went missing.
02-11-2013, 02:20 PM
You are also missing the unused key counter symbol and the Japanese character set.
02-11-2013, 04:45 PM
I really hate to steal the show but this is how it should look:
![[Image: font.png]](http://www.spriters-resource.com/other_systems/supermario64/font.png)
Plus an icon:
![[Image: font_icon.png]](http://www.spriters-resource.com/other_systems/supermario64/font_icon.png)
I'm not going to bother with japanese characters, I just have the US version lying around. There was no key counter symbol for any character code.
Yes, the missing big characters appear to be actually missing.
I also got the normal font so this can replace this sheet (I wonder how he managed to get only some of them blurred, haha).
![[Image: font.png]](http://www.spriters-resource.com/other_systems/supermario64/font.png)
Plus an icon:
![[Image: font_icon.png]](http://www.spriters-resource.com/other_systems/supermario64/font_icon.png)
I'm not going to bother with japanese characters, I just have the US version lying around. There was no key counter symbol for any character code.
Yes, the missing big characters appear to be actually missing.
I also got the normal font so this can replace this sheet (I wonder how he managed to get only some of them blurred, haha).
02-11-2013, 06:00 PM
perhaps someone else would be willing to snag the JP characters 'n stuff?
02-12-2013, 09:41 AM
I checked out the japanese ROM and managed to get the missing latin characters and those unused ones. The japanese characters are those from the file selection menus. I don't know if there are more anywhere and I have no means of getting them as the trick I used to get the others doesn't work for them (I changed the "PRESS START" text as that is stored in plain ASCII). I also won't even try to get the normal japanese font, there are just too many characters and I'd have to run around and read every text to make sure I got all of them... no way.
![[Image: font.png]](http://www.spriters-resource.com/other_systems/supermario64/font.png)
![[Image: font.png]](http://www.spriters-resource.com/other_systems/supermario64/font.png)
02-25-2013, 02:53 PM
finally got this, sorry Previous. 
