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Full Version: Zelda64 Models
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Just a little something I made to help out modders and people trying to rip models with my script

[Image: 4lu4.png]

download z64dump3
download source

All you do is drag and drop your rom on it. It'll extract all the scenes, maps, objects, and actors into a data directory with the structure:

Code:
- data
  |
  :- actors
  |  |
  |  '- #                           (hexadecimal group number for each actor group)
  |     |
  |     '- aaa-ooo # name.zactor    (hex actor#-object# and file name for each actor)
  |
  :- objects
  |  |
  |  '- ooo # name.zobj             (hex object# and file name for each object
  |
  :- scenes
  |  |
  |  '- #                           (decimal scene number for each scene)
  |     |
  |     :- maps
  |     |  |
  |     |  '- name.zmap             (for each map file in this scene)
  |     |
  |     '- name.zscene              (scene file for this scene)
  |
  :- gk_ooo # name.zobj             (gameplay_keep)
  :- fk_ooo # name.zobj             (gameplay_field_keep)
  '- dk_ooo # name.zobj             (gameplay_dangeon_keep)


recap on the tutorial on the first page:
  • segment_02.zdata - current scene file
  • segment_04.zdata - gameplay_keep
  • segment_05.zdata - gamplay_field_keep OR gameplay_dangeon_keep (depends, just test)
04 must be in the same folder as the zobj you're importing, and the other 2 must also be in the same directory for maps.


Stuff to be used with this:
OoT scene listing
MM scene listing

OoT Actor/Object Listing
MM Actor/Object Listing


Well....that's about as easy as I can make it for now. I got another wip program that'll eventually blow this shiznet out of the water, but it's gonna take a while. ~peace.
Pages: 1 2 3 4