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The PC files are exactly the same as the console versions and can be unpacked the same way we've been doing it. I'm going to work on recompiling/compressing the cpk file, which I know will be difficult.. To be honest I'm not very familiar with hexing, coding etc.. If anyone could help, I'd appreciate it ^.^

To test recompiling I've been using dlc.cpk because it's the smallest .cpk with in game models (As the name suggests, it has the dlc costumes). Earlier today I unpacked the file using the method in this thread, which worked. To re-create/recompile the cpk I used 'CRI Packed file maker' and that seemed to go well. But when I put the file back and hovered over a character with a DLC costume (in game) I got the message 'File cannot be found' then it would lead me back to the start menu.

Then I did the same thing but changed a few settings in CRI packed file maker. This time the game actually detected the file because it didn't come up with the message about the file missing, BUT the game did freeze while it was loading the costume. The file size after unpacking and recompiling was twice the size of the original compressed cpk. Could this be the problem?

Anyone have any ideas?
What tools are used ?

the tools I need:
- Extract. CPK file
- Create. CPK file
- See. Xfbin files (models)
- Green tool is?

sorry a lot of writing that one, I'm not english
can someone tell me how to export the files to obj or something to open them in max? I unpack a fxbin file and i get the out file but nothing happens when trying to open or extract it with noesis
(03-04-2014, 09:30 AM)Wrong1995 Wrote: [ -> ]can someone tell me how to export the files to obj or something to open them in max? I unpack a fxbin file and i get the out file but nothing happens when trying to open or extract it with noesis

If it's the same, you can go here: http://naruto3dmodels.blogspot.it/

That's a page I created where I and some friends put Naruto 3d models from Storm games + some custom ones
(03-05-2014, 07:29 AM)loriscangini Wrote: [ -> ]
(03-04-2014, 09:30 AM)Wrong1995 Wrote: [ -> ]can someone tell me how to export the files to obj or something to open them in max? I unpack a fxbin file and i get the out file but nothing happens when trying to open or extract it with noesis

If it's the same, you can go here: http://naruto3dmodels.blogspot.it/

That's a page I created where I and some friends put Naruto 3d models from Storm games + some custom ones

yes I know you web and it's very great but I wanna learn also :p I'm who posted there about the maps "Wronete" I alredy know how to take the models from NUNS3 Full Burst. But know I wanna find out how to take them also from the first NUNS game, specially props and buildings from the konoha map from the history mode
(03-05-2014, 11:33 AM)Wrong1995 Wrote: [ -> ]
(03-05-2014, 07:29 AM)loriscangini Wrote: [ -> ]
(03-04-2014, 09:30 AM)Wrong1995 Wrote: [ -> ]can someone tell me how to export the files to obj or something to open them in max? I unpack a fxbin file and i get the out file but nothing happens when trying to open or extract it with noesis

If it's the same, you can go here: http://naruto3dmodels.blogspot.it/

That's a page I created where I and some friends put Naruto 3d models from Storm games + some custom ones

yes I know you web and it's very great but I wanna learn also :p I'm who posted there about the maps "Wronete" I alredy know how to take the models from NUNS3 Full Burst. But know I wanna find out how to take them also from the first NUNS game, specially props and buildings from the konoha map from the history mode

Ok!
If Noesis gives an error while importing an .xfbin, that means that the file isn't properly extractable for now.
If the export window appears, that means that the .xfbin is crypted, you need to use cpk_unpack also in those .xfbin files, you'll obtain new files, named *.out.xfbin
In any other case, you can export the model in .obj format from Noesis, even if you don't see anything!
(03-05-2014, 11:49 AM)loriscangini Wrote: [ -> ]Ok!
If Noesis gives an error while importing an .xfbin, that means that the file isn't properly extractable for now.
If the export window appears, that means that the .xfbin is crypted, you need to use cpk_unpack also in those .xfbin files, you'll obtain new files, named *.out.xfbin
In any other case, you can export the model in .obj format from Noesis, even if you don't see anything!

Okay thanks. But now another problem I'm facing is I want to get the model from the previous games like I say here but I don't know how to get to the cpk files as I explain here http://www.vg-resource.com/thread-24680-...#pid542469 could you give me a hand with that please? I'm new into ripping.

Thanks
(03-05-2014, 12:09 PM)Wrong1995 Wrote: [ -> ]
(03-05-2014, 11:49 AM)loriscangini Wrote: [ -> ]Ok!
If Noesis gives an error while importing an .xfbin, that means that the file isn't properly extractable for now.
If the export window appears, that means that the .xfbin is crypted, you need to use cpk_unpack also in those .xfbin files, you'll obtain new files, named *.out.xfbin
In any other case, you can export the model in .obj format from Noesis, even if you don't see anything!

Okay thanks. But now another problem I'm facing is I want to get the model from the previous games like I say here but I don't know how to get to the cpk files as I explain here http://www.vg-resource.com/thread-24680-...#pid542469 could you give me a hand with that please? I'm new into ripping.

Thanks

The cpk files are simple to obtain if you have the .iso of the game you want, open it and serach for the .cpk files in data/sym or something similar
does someone know how to rip the sounds effects? there are the cpk and xfbin but idk how to get them from there xD
(03-17-2013, 06:24 AM)theo_mm Wrote: [ -> ]Got the game last week and finally found a tool that worked with the new CPK format, the tool is cpk_unpacker, you can find it on Xentax (I'll leave a link at the end). Works with Generations too!

Previews:

The Madara model crashes 3ds max everytime I try to render it, don't know why. If anyone knows where the bones are and/or how I can extract them, I'd appreciate it Smile

CPK_unpacker:
http://forum.xentax.com/viewtopic.php?f=10&t=10082

Models:

Akatsuki:
https://www.dropbox.com/s/afmccu60n6oz18w/Akatsuki.rar

Smile as you gave the effect that models susanoo, as I can do it thanks
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