03-24-2013, 05:50 AM
My things are all disorganized, but I'll do a quick list of the things I've been working on 'recently' (or rather, the last year or so.)
(I should point out for any guests viewing this, unless the work is of something officially owned by a company or someone else, it is automatically copyright to me. Especially Doctor Grey. So don't use it. As for 'official' characters, Zero/Omega/Metroids/whatever, it'd be nice if you could credit me for what I've done and/or link back here.)
Doctor Grey Improved - Eagle - Custom (Large image.)
These are actually Colour Limited to 256 colours, sans Base parts and on-sheet references. It's a little disorganized at the moment and there's a few details I want to redo. Other than that, without spoiling or revealing too much, the frames I'm working on are meant to work with a game engine, hence the colour limitations aswell. Obviously, Sonic-y styled.
Doctor Grey - Human - Custom
This was a gift to me by someone else at one point. I've attempted some minor alterations to the outfit. Not sure how I like it at the moment, and attempted to keep it within the original pallate it was given with for the challenge. Believe it is styled after one of the Advance Castlevania games. I don't think I was ever told though.
Doctor Grey - Eagle - Custom (Large image.)
The unimproved variant. Like the above, was a gift originally. I did some heavy editing and custom parts for it. I seem to have fancied alternate costumes when I was working on this.
I also did this, while working on it. I had to upgrade operating system between then and now, so I've since forgotten the process I used to make it (programs, etc.) It's meant to be a bit of an idle stance, though it feels like it moves a bit much for an idle and not enough for anything more. Still came out rather nice, though.
Mythos Zero Sprite Sheet - Heavy Edit (Large image.)
This is older. I embarked on a project to convert every single frame of Zero from the Megaman Zero series into a design seen in a Remix CD released by Capcom. The idea was to try and keep it inside of pallate constraints so that, if required, it could be used ingame. I think that I botched the pallate at some point, and the design does feel a bit busy. Just kindof lost enthusiasm with this project after a year of solid frame conversions and spliced/edited frames, etc.
Related animations.
Megaman X1 Design Zero (in X3 pallate) - Edit (Large image.)
Similar project to the above. Wanted to add some custom frames too. I lost interest.
Megaman X Styled Health Bars.
Again, similar to the above. Messing around.
Model Omega.
Based on something a friend made awhile ago after expressing dis-satisfaction with the secret boss Model Omega in Megaman ZX being a simple re-use of Zero's frames.
Zero in Modern Genesis.
More a test of skills than anything else. Never finished it.
Metroid Lifecycle. (Large image.)
... From sometime in 2010. Entire thing needs a reshade with an expanded pallate for sure. I think pretty much the oldest thing I have that's still applicable today.
(I should point out for any guests viewing this, unless the work is of something officially owned by a company or someone else, it is automatically copyright to me. Especially Doctor Grey. So don't use it. As for 'official' characters, Zero/Omega/Metroids/whatever, it'd be nice if you could credit me for what I've done and/or link back here.)
Doctor Grey Improved - Eagle - Custom (Large image.)
These are actually Colour Limited to 256 colours, sans Base parts and on-sheet references. It's a little disorganized at the moment and there's a few details I want to redo. Other than that, without spoiling or revealing too much, the frames I'm working on are meant to work with a game engine, hence the colour limitations aswell. Obviously, Sonic-y styled.
Doctor Grey - Human - Custom
This was a gift to me by someone else at one point. I've attempted some minor alterations to the outfit. Not sure how I like it at the moment, and attempted to keep it within the original pallate it was given with for the challenge. Believe it is styled after one of the Advance Castlevania games. I don't think I was ever told though.
Doctor Grey - Eagle - Custom (Large image.)
The unimproved variant. Like the above, was a gift originally. I did some heavy editing and custom parts for it. I seem to have fancied alternate costumes when I was working on this.
I also did this, while working on it. I had to upgrade operating system between then and now, so I've since forgotten the process I used to make it (programs, etc.) It's meant to be a bit of an idle stance, though it feels like it moves a bit much for an idle and not enough for anything more. Still came out rather nice, though.
Mythos Zero Sprite Sheet - Heavy Edit (Large image.)
This is older. I embarked on a project to convert every single frame of Zero from the Megaman Zero series into a design seen in a Remix CD released by Capcom. The idea was to try and keep it inside of pallate constraints so that, if required, it could be used ingame. I think that I botched the pallate at some point, and the design does feel a bit busy. Just kindof lost enthusiasm with this project after a year of solid frame conversions and spliced/edited frames, etc.
Related animations.
Megaman X1 Design Zero (in X3 pallate) - Edit (Large image.)
Similar project to the above. Wanted to add some custom frames too. I lost interest.
Megaman X Styled Health Bars.
Again, similar to the above. Messing around.
Model Omega.
Based on something a friend made awhile ago after expressing dis-satisfaction with the secret boss Model Omega in Megaman ZX being a simple re-use of Zero's frames.
Zero in Modern Genesis.
More a test of skills than anything else. Never finished it.
Metroid Lifecycle. (Large image.)
... From sometime in 2010. Entire thing needs a reshade with an expanded pallate for sure. I think pretty much the oldest thing I have that's still applicable today.