I'm trying to learn how to import models into Smash Bros!
But I don't have anything that I've done that's come out particularly well yet, I'm still learning.
(09-25-2012, 12:50 PM)namine207 Wrote: [ -> ]I'm trying to learn how to import models into Smash Bros!
But I don't have anything that I've done that's come out particularly well yet, I'm still learning.
You'll learn alot if you try.
As for me, I'm making a One piece game in unity. Unfortuantly, the models I ripped are not rigged, I'm not that good at rigging and 3DRC will probably take a while to rig them so I have to wait till he does, then i'll have to animate them. And when I'm done with that, I'll be able to continue my project =)
I'm trying to rig all the digimon models available on the internet in MMD
so that people can make comics or make their own digimon from them
i managed to rig seadramon
For me it's very simple, it's like having virtual action figures of my favorite characters.
(10-03-2012, 08:04 AM)lyrhios Wrote: [ -> ]For me it's very simple, it's like having virtual action figures of my favorite characters.
I know Right!?!
like right now i'm working on a model of a charecter from a fanfic i used to write.
he looks like a bleach charecter but he's really based on the Rurouni Kenshin universe.
i've remade him several times in 3d and 2d but this is the first time useing game parts to make him.....though personally i'd rather use a model from THIS GAME to make him
I'm trying to make cg movies with the models I have, but i'm on deadlock untill I can figure out how to make some of the models I have more usable. Between the thousands of doubles, and the nasty topology i'm at a loss for how to animate my models( the koopa kids for new super mario bros wii to be exact) wish I knew how to turn arms based on a hexagon to an octagon or higher. I would really apreciate some input I'm really a noob.
currently porting for xps, lol.
Getting better.....
It looks great! What's that light blue at the top of his head/quill? Just light?
Honestly one of the best fan renders I've seen of Sonic in about a year.
the thumb is pointed too far forward(towards the camera) making it look massive compared to the other fingers, the back hand should connect with the hip instead of on his tail, the mouth is opened just a tad too much, the ambient lighting needs to be turned up because black teeth are not pleasant to look at, and sonic's knees are glowing
other than those (and the lack of a skin shader, but no one wants to give those away for free) it looks pretty good!
Josh98, I'm thinking the mouth could be farther up on his face. The mouth jutting out of the bottom doesn't really look Sonic-y.
Also, the teeth are really dark!!
Other than that, great render dood!
Thanks for the feedback, guys. c: I am not the best a posing, so that is really, really gonna help me with my later renders.
Trying to improve.