Not a bad image there if I do say so myself! Admittedly, whenever I import models into Maya, it's always the textures containing alphas that always give me trouble, and it looks like you're in the same boat as I am.
However, I hope you can overcome the texture problem since you do a great job putting scenes together!
Thanks.
I think I know how to fix the problem, but it requires a bunch of dumb python scripting right now, so I'll just wait til' they fix the bugs.
Did you notice that the scene is made entirely from stuff from this site?
i',m planning to create a series of zelda parodies with the models i've ripped, i also want to help people looking for zelda models, i spent hours looking for ocarina of time models to use and couldn't find any
That is pretty cool. The SM64 castle looks a little out of place with the other stuff since its pretty low poly, but a cool scene nonetheless.
The background reminded me somewhat of the backgrounds in the space Halo maps. One of these days I oughta finish up the Halo 1 stuff by getting all the maps ripped and start working on Halo 2 in general. Maybe that'll be my next project after SSBM...
(09-09-2010, 09:22 PM)Zerox Wrote: [ -> ]Ah yeah I've tried doing a bit of those myself in days past. Then I moved on to other stuff. And yes indeed should all go well Kairi will be a playable character as well as Riku. It's a lot of work to figure out though. My current obstacle is animations at the moment but I'm working on it. I'd love to see some comics made with models by you.
what other characters will be in it?
I'm working on a game using Damizean and MarkEchidna's BlitzSonic engine.
It's coming along quite swimmingly.
Nice picture Crett, you could always photoshop over the white spots to make it look nicer though.
edsterisawesome that looks great so far, I'd be interested to see what further progress comes from it or if you lose interest in it kinda like I did with my game mod with a Kingdom Hearts fighter. XD
(01-05-2011, 01:31 AM)Zerox Wrote: [ -> ]edsterisawesome that looks great so far, I'd be interested to see what further progress comes from it or if you lose interest in it kinda like I did with my game mod with a Kingdom Hearts fighter. XD
Nope, not gonna lose interest, since I'm doing this for someone... And its my final for programming class.
Cool idea, but you may want to work on the lighting somewhat so that it does stick out as much.
is it the texture lighting
Well just your models lighting in general. You've seen how CG movies make the CG stuff fit in the scene as if it wasn't CG? That's because they make the lighting on the model itself fit naturally with the real life scene. It takes a lot of work to get it to look right, but the effect is really worth it in the end. Obviously there's a bit more that goes into it and it hardly needs to be perfect, but it'll look a lot better than what you have right now where Charmeleon looks really really out of place.