03-30-2013, 10:50 PM
I've gotten feedback from a couple other forums, but I figured that if I wanted some more specific critique to help me improve on future works, I might as well check around here as well~
This'll be roughly organized from newest to oldest, and and is pretty much all custom since my edits aren't particularly interesting~
Studio Ghibli game of some sort
So this... Yeah there's a lot to be said for this one. Basically a couple friends of mine were talking about a shirt one of them had and the one wearing the shirt said it should be an actual game. The other looked at me and said "Well, I know someone who could make something like that" (since I've been working on a fangame team for a while doing coding and spriting) and I figured I might as well give it a shot.
I'm trying to keep close to the style used in Studio Ghibli's films as far as shading, detailing and colors go, and am avoiding putting too much detail into the sprites to this end. There are some areas where I feel I could use a bit more detail (or just better-looking details, like on Robot's feet), but in general I feel there's enough detail in them. I need a little help getting a better grasp on shading for this sort of stuff, and just general critique as well (especially on Porco Rosso, I'm still not really satisfied with how he came out). I'm also planning on almost completely redoing No Face once I've finished the others, since his gradual transparency didn't really work well at all the way I tried it.
This is the first time I've done every part 100% custom on a project, since I typically work with at least one frame of a base so I have a style and shape to follow.
As you can see, there are some empty slots on the Character Select, which are characters I haven't gotten around to. The ???? slot is a character I haven't decided on yet. I made a few changes to the roster on the original shirt since there were some characters I didn't feel could work well enough in an adventure/fighting game setting (Catbus especially) and there were some choices that didn't really make sense, like an Ohm instead of Nausicaa herself.
I'm gonna make new CSS art for Totoro and No Face as well. They were the first two I made, and when I started I figured I could just use the sprites for the character select spots. Then I realized Mononoke was way too small for that (and basically everyone else) and started making custom ones.
Ancient Minister (and Primids)
(The Shadow Bug tails will probably be done with in-game effects rather than sprites, so I'm leaving them out of the animations)
Just a character I'm working on spriting for something. One of his moves spawns a random Primid, and they act the same as they did in Subspace Emissary, which means a good chunk of extra work.
I'll admit the Minister is kind of an edit, as I traced his outline over the R.O.B. base I used while making him (to make sure all the proportions and dimensions were correct), however it's basically custom.
Most of the feedback I've gotten on this is to add some motion to the rest of his hat/clothing, so when I get the chance I'll be adding it.
R.O.B.
(these are just a couple of my favorite animations, he's about 95% complete though, just missing some item throw things and the Final Smash)
Fair
Taunt
Roll Dodge
Gyro (before spinning out)
While I did have a base to start on this one, pretty much all the animations are 100% custom (the idle was a slight edit from what was on the sheet, although I don't have a version that I could post).
This is also the R.O.B. which the Ancient Minister was made from.
Quote
Just a fun little project I was doing while taking a break from... R.O.B., I think. Design is based on his Cave Story 3D appearance.
Pichu
(again, about 95% complete sprites, mostly the same stuff missing as R.O.B.)
Crawl
Dizzy
Forward Tilt
Foward Air (parts 1 and 2, you cancel the spin into Iron Tail by holding down, and it skips the last hit of the spin)
The spark-mouse himself. Another one using a pre-existing base (JoshR's Pichu) with custom animations.
I'm mostly looking for help with the Ghibli sprites (and somewhat the Ancient Minister) since they're the ones I'm just getting started on, and so fixing things after getting critique will be much easier. However, feel free to comment on any of them, since none of them are 100% finished projects~
This'll be roughly organized from newest to oldest, and and is pretty much all custom since my edits aren't particularly interesting~
Studio Ghibli game of some sort
So this... Yeah there's a lot to be said for this one. Basically a couple friends of mine were talking about a shirt one of them had and the one wearing the shirt said it should be an actual game. The other looked at me and said "Well, I know someone who could make something like that" (since I've been working on a fangame team for a while doing coding and spriting) and I figured I might as well give it a shot.
I'm trying to keep close to the style used in Studio Ghibli's films as far as shading, detailing and colors go, and am avoiding putting too much detail into the sprites to this end. There are some areas where I feel I could use a bit more detail (or just better-looking details, like on Robot's feet), but in general I feel there's enough detail in them. I need a little help getting a better grasp on shading for this sort of stuff, and just general critique as well (especially on Porco Rosso, I'm still not really satisfied with how he came out). I'm also planning on almost completely redoing No Face once I've finished the others, since his gradual transparency didn't really work well at all the way I tried it.
This is the first time I've done every part 100% custom on a project, since I typically work with at least one frame of a base so I have a style and shape to follow.
As you can see, there are some empty slots on the Character Select, which are characters I haven't gotten around to. The ???? slot is a character I haven't decided on yet. I made a few changes to the roster on the original shirt since there were some characters I didn't feel could work well enough in an adventure/fighting game setting (Catbus especially) and there were some choices that didn't really make sense, like an Ohm instead of Nausicaa herself.
I'm gonna make new CSS art for Totoro and No Face as well. They were the first two I made, and when I started I figured I could just use the sprites for the character select spots. Then I realized Mononoke was way too small for that (and basically everyone else) and started making custom ones.
Ancient Minister (and Primids)
(The Shadow Bug tails will probably be done with in-game effects rather than sprites, so I'm leaving them out of the animations)
Just a character I'm working on spriting for something. One of his moves spawns a random Primid, and they act the same as they did in Subspace Emissary, which means a good chunk of extra work.
I'll admit the Minister is kind of an edit, as I traced his outline over the R.O.B. base I used while making him (to make sure all the proportions and dimensions were correct), however it's basically custom.
Most of the feedback I've gotten on this is to add some motion to the rest of his hat/clothing, so when I get the chance I'll be adding it.
R.O.B.
(these are just a couple of my favorite animations, he's about 95% complete though, just missing some item throw things and the Final Smash)
Fair
Taunt
Roll Dodge
Gyro (before spinning out)
While I did have a base to start on this one, pretty much all the animations are 100% custom (the idle was a slight edit from what was on the sheet, although I don't have a version that I could post).
This is also the R.O.B. which the Ancient Minister was made from.
Quote
Just a fun little project I was doing while taking a break from... R.O.B., I think. Design is based on his Cave Story 3D appearance.
Pichu
(again, about 95% complete sprites, mostly the same stuff missing as R.O.B.)
Crawl
Dizzy
Forward Tilt
Foward Air (parts 1 and 2, you cancel the spin into Iron Tail by holding down, and it skips the last hit of the spin)
The spark-mouse himself. Another one using a pre-existing base (JoshR's Pichu) with custom animations.
I'm mostly looking for help with the Ghibli sprites (and somewhat the Ancient Minister) since they're the ones I'm just getting started on, and so fixing things after getting critique will be much easier. However, feel free to comment on any of them, since none of them are 100% finished projects~