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Thanks! :p
I like the sheets that have less blank space. Tongue
Me too. They're way easier to map out.
End of Time and the Factory are up!
(04-23-2013, 04:51 PM)Tonberry2k Wrote: [ -> ]Prison is up!

http://spriters-resource.com/snes/chrono...heet/54224
The torches are not animated?

Besides that, these are first class rips =D
Oh, dammit. They are. The last-minute tile change threw me off. Luckily they're on the Giant's Claw sheet already and just need to be recolored.
Btw, can you put the overlayer objects on the sheet? Like the torture instruments, the giant pillars from the central area, table & chair? Would be cool.
I could do the torture stuff. I'm not sure about the pole.
Furniture will have to wait until I do the castle. There's way more stuff there that uses those tiles, so it'd be easier to have them all in one place.
Started the Ioka Meeting place, but there's a lot of border I can't see.
http://img22.imageshack.us/img22/1346/io...enight.png
Well, the Reptite Lair WOULD be a cakewalk, but the Tempurites in the first room dig tunnels randomly and I can't seem to get them to let me into a certain room. Grr.
Davias, you'll be happy to know that I realized I made the icon for the Prison EXACTLY the same as for Bekkler's Lab, so while I was updating it, I went ahead and added all the torture devices and the torches, as well as the blue flame spirit I missed the first time.
Does vSNES help? As said, it is sometimes able to show areas which can't be seen under normal circumstances. I've also found some walk thru walls codes:
Quote:Walk Anywhere on Map Screen [North America]

C2E2B59A

This code allows you to walk anywhere you want on the overworld map screen. Be careful, because you may freeze the game and/or get stuck.
Verify this code Rate this code I would like to report a problem with this code

There are two different codes for this cheat. Code #1 will allow you to walk through any walls, whether you are normally able to access the area or not. This may cause some glitching and will probably freeze the game if you aren't careful where you walk. #2 only allows you to walk through walls in places that are normally accessible and is more reliable.

Code 1 - C0884749

Code 2 - C09B47E5
Source:
http://www.neoseeker.com/Games/Products/...eplay.html

Btw, adding the overlayer objects and showing what's below them by adding their lower layer tiles (if they're unique) is always appreciated.
I'll definitely try it out.
And I was planning on putting all the random objects on a sheet by themselves. They work on those respective sheets too though.
After a few days of nothing, the Magic Cave is up. The next one is going to be another doozy, if all goes according to plan. Those of you who know this game know which area I'm talking about.
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