02-13-2014, 10:27 PM
This thread is huge and I didn't catch up on it, so it's already probably been mentioned, but...
One thing I noticed from all of these videos and shots is a new dodging direction. From the looks of it, just like directional roll-dodging (as well as dodging in place), you can now press up + block to jump-dodge. This makes easy counter attacks for people with good midair attacks, as well as not forcing you to turn around like roll-dodging does.
I came to this conclusion after seeing the Sonic trailer (0:21)
AND
I really don't think they're tediously jumping and dodging that quickly just for show--- wait. He's not even fucking flashing.
welp
Little things I also noticed:
*Some Melee physics properties might be back. Just like in SSBM, it LOOKS you retain momentum when jumping from higher speeds (see the Mac gif above), but it's probably just his attack or something. I wonder how these little things, including the new ledge grabbing system, will effect competitive play.
*Meteor smashing people already on the floor now sends them forward rather than directly up and stunned, but this could again just be unique to Little Mac's attacks. Also, his final punch sent Bowser from 33% to 231%, Christ.
*You apparently also gain some quick DBZ like aura when you K.O. someone.
*Little Mac has some fucking godly super-armor on almost all of his attacks.
One thing I noticed from all of these videos and shots is a new dodging direction. From the looks of it, just like directional roll-dodging (as well as dodging in place), you can now press up + block to jump-dodge. This makes easy counter attacks for people with good midair attacks, as well as not forcing you to turn around like roll-dodging does.
I came to this conclusion after seeing the Sonic trailer (0:21)
AND
I really don't think they're tediously jumping and dodging that quickly just for show--- wait. He's not even fucking flashing.
welp
Little things I also noticed:
*Some Melee physics properties might be back. Just like in SSBM, it LOOKS you retain momentum when jumping from higher speeds (see the Mac gif above), but it's probably just his attack or something. I wonder how these little things, including the new ledge grabbing system, will effect competitive play.
*Meteor smashing people already on the floor now sends them forward rather than directly up and stunned, but this could again just be unique to Little Mac's attacks. Also, his final punch sent Bowser from 33% to 231%, Christ.
*You apparently also gain some quick DBZ like aura when you K.O. someone.
*Little Mac has some fucking godly super-armor on almost all of his attacks.