06-19-2013, 12:10 PM
Well, this is my first time doing this so, here goes.
Thanks to 2 of my friends from DeviantArt, I have obtained the models from the Wii game, Super Sentai Battle Ranger-Cross.
For those who don't know/Sorry if you do know already, but Super Sentai is what Power Rangers is in Japan.
Here's a playthrough of the game: http://www.youtube.com/playlist?list=PL9C76C1C979860AAD
As you can probably tell, the game isn't that great but, the Ranger models in there are spectacular, along with the Megazord models.
I'm using BrawlBox to view the models/Even has a couple of city stages too but, it seems like BrawlBox can only convert the models into 2 formats: .mdl0 & .DAE.
My version of Blender can't use either of those formats. When I tried using the FBX converter on the DAE file, that did work and got me a test model. However, the forearm & boot bits on the Gokaiger models just showed as 1 color/The texture didn't apply to it at all and the helmet was missing some bits in it.
Here's what happened: http://s298.photobucket.com/user/Zeltrax...sort=3&o=0
So, if anyone can help me out in converting these models correctly for use in programs like MikuMikuDance, I would greatly appreciate it.
There are 115 Ranger, Megazord, & Villain models, 108 effect parts, 55 map/city stages which are also mixed with Skydomes, and finally 115 weapon & accessory models.
Yeah, this game has a TON of stuff to work with.
Thanks to 2 of my friends from DeviantArt, I have obtained the models from the Wii game, Super Sentai Battle Ranger-Cross.
For those who don't know/Sorry if you do know already, but Super Sentai is what Power Rangers is in Japan.
Here's a playthrough of the game: http://www.youtube.com/playlist?list=PL9C76C1C979860AAD
As you can probably tell, the game isn't that great but, the Ranger models in there are spectacular, along with the Megazord models.
I'm using BrawlBox to view the models/Even has a couple of city stages too but, it seems like BrawlBox can only convert the models into 2 formats: .mdl0 & .DAE.
My version of Blender can't use either of those formats. When I tried using the FBX converter on the DAE file, that did work and got me a test model. However, the forearm & boot bits on the Gokaiger models just showed as 1 color/The texture didn't apply to it at all and the helmet was missing some bits in it.
Here's what happened: http://s298.photobucket.com/user/Zeltrax...sort=3&o=0
So, if anyone can help me out in converting these models correctly for use in programs like MikuMikuDance, I would greatly appreciate it.
There are 115 Ranger, Megazord, & Villain models, 108 effect parts, 55 map/city stages which are also mixed with Skydomes, and finally 115 weapon & accessory models.
Yeah, this game has a TON of stuff to work with.