They seem to inflate when the soles are visible. I don't mean just getting larger, I mean actual inflation. They look too puffy. Sylveon has tiny paws. I understand a biped needs them to be slightly bigger, and they look fine on the standing frames. Unless it's for an attack like Mario or the Battle Toads, I just don't think size shifting a body part works.
And honestly, the quadruped version still looked better overall. But just cuz it's quad doesn't mean it has to be a mount. Heck, Yoshi's a mount, and he's a biped. The sprite doesn't look bad overall, the other one just looks better.
Been busy with a lot of other stuff lately but I hope
it was worth the weight this is how it should look.
I fixed some stuff and added more sprites, now it's only missing a few extra poses.
OK, I need you to tell me about these sprites I made, and by "these sprites" I mean this whole sheet:
It's Veemon!
I forgot to show this here when I was making it.
I've also slightly updated the art-style I use(notice the "4th shade" is now in more areas than just the top of the head).
I gotta give a lot of compliments to your Mario-styled sprite sheets for Pokemon, including the special effects like your P Balloon and flattening. Really outstanding. ^^
I'm back, with more spritesheets!
You gonna have to click on 'em this time.
I made both of these really quickly at the same time while I was offline so I couldn't post anything about them until now, and both of the spritesheets are basically complete(I need just need to know what you think about it).
Also, I'm still trying to improve the style I use, this time with the movement animations.
The way Veemon's arms and legs move in sync wouldn't let him have such a steady run. He would be waddling like that. You should make them alternate.
I thought of that, I tried that, and I did that actually.
But I didn't know much about walking animations so I was unsure whether it was the right way or not, so I went with the other one.
But it's a little late now that the sheet is already on the site
If tSR ever gets an edit button while I'm here, I'll fix it.
These sprites are awesome. Keep up the good work. I can't wait to see what you plan next.
This is also just a suggestion, Kyo013, but if you have any requests or suggestions for Neweegee to take, how about sending a PM to him with the details instead of making it public?
Kyo013, shut the hell up, you're free to suggest Neweegee, but don't do it all the fucking time. warned for spam. do it again and you shall be punished.
Ohh, new walking style! I think it's a step in the right direction, but something's a little off about it. The anatomy's a little more realistic than SMW's sprites, but you're still using only 4 frames of animation. Seems to me that Mario's legs just part then go back together like a pair of scissors. Try pushing yourself and upping the frames to either 6 (quick, but tricky) or 8 (slower, but easier).This is where I learned to do my 6-8 frame walk cycles:
http://manningkrull.com/pixel-art/walking.php Layered animation like in ASEprite is also a boon.
I think the 4-frame walking does work on small characters like Small Mario and Victini, but probably not on the other characters, so I tried the 8-frame walking like you said:
I think I got it to work, but I'm not sure about how I do on the readability, since I'm still not used to smoother animations yet.
(01-16-2014, 10:11 AM)Neweegee Wrote: [ -> ]I think the 4-frame walking does work on small characters like Small Mario and Victini, but probably not on the other characters, so I tried the 8-frame walking like you said:
I think I got it to work, but I'm not sure about how I do on the readability, since I'm still not used to smoother animations yet.
Looking stellar, dude! Miles better than my first 6/8-frame walk cycles, which looked something like this:
Readability is a quick fix, too! Just darken the back leg a bit more and it'll stand out:
Another way you could improve this animation would be to turn the head a pixel left and right as the character runs. Maybe left a pixel for 3-4 and right a pixel for 7-8? I would try it myself, but it seems that you reserved your outline color for your indexed transparency, so I can't edit it beyond recoloring without ruining the outline.
Actually, this wasn't exactly my first time, but it is the first time I tried my best to make a real 8-frame walk(the other ones I made were more or less extra frames added to a 4-frame walk or heavily used references).
But did what you said and added some head movement.
Right now, I'm tryin' to make
Luigi in my Mario-Style, but unlike most Luigi spritesheets, Luigi will most of his sprites made new instead of editing off of the Mario spritesheet I already have(Even though he was edited off of Mario in the first place but whatever).
I just have his Stand, Jump, and Fall sprites done.
I wanted to start a fresh topic, but someone might've killed me if I did.
I'm makin' Mario again, but in a new style this time. It has no outlines or shading limits to hold it back, there's room for ALL OF THE DETAIL THAT MARIO
DOESN'T HAVE!
So far I just have some very basic animation done because I was too busy messing around in GMS.
No outlines means the separator between his legs is almost entirely shading. Which makes animating Mario much harder than it was before.