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(10-01-2008, 11:46 PM)omegakyogre Wrote: [ -> ]I'll see if I can find and rip Ghost Kirby to continue a steady rate of sheets; I think he only has an 'idle' pose anyway. Galacta Knight is having to get worked on less and less as the work piles on more and more...

If Ghost Kirby only has a few sprites, it'll probably just have to be donated to be put into a larger sheet consisting of... Gourmet Race... stuff, if there is anything like that.

I think you'll have to do that, he does only have a few poses.
I would just make a single sheet for all the unique Gourmet Race sprites. Including the Waddle Dee that counts down at the beginning of each race and tallies the score at the end.

Okay, believe it or not I am almost done with the Normal Kirby sheet. There's just a few sprites I can't seem to find anywhere in the data:

- The sprites that appear in the level-intro animations in Spring Breeze and Revenge of the King.
- The tiny sprite used on Dyna Blade's map.
- Sprites for the cannon game at the end of the Dyna Blade levels.

Anyone have a clue as to where these might be?
I don't find the flashing-beated marx sprites.
Where they can be?
(10-02-2008, 10:37 AM)Drshnaps Wrote: [ -> ]Anyone have a clue as to where these might be?
You can probably get them from a savestate, it's a bit more complicated but they might have been in files that are compressed. Depending on the emulator, it's either a little annoyance or a minor annoyance. The only two emulators I have experience with are DeSmuME and No$GBA.

DeSmuME (minor annoyance): All you have to do with these savestates first is to change the extension to '.gz' and than extract the file with WinRAR or anything that will extract GZip files.

No$GBA (little annoyance): Go into the NO$GBA.INI and change the SAV/SNA File Format == Compressed option to SAV/SNA File Format == Uncompressed. After that you can open up the savestates without needing to extract anything. There are 5 different groupings in the INI, it's in the 3rd grouping.
(10-01-2008, 06:58 PM)Torkirby Wrote: [ -> ]Ok, I've changed my mind about everything, I wanna help. Or at least attempt to.
Maybe I could rip backgrounds/foregrounds? I don't have any experience, so I don't know how...
[Image: kssuwaddledoouh8.png]
Almost finished, need to grab a few extra things from the actual rom, finish organizing it, then I'm done.

Drshnaps: You could always try using animget to grab frame-by-frame shots of the sprites you need and then take them from aforementioned shots. A tad more time consuming, but simple enough. Looking forward to seeing your Kirby sheet.
Loving the Waddle Doo so far. Just be sure to check out Drshnaps' partner sheets to see what poses you still need.
(10-02-2008, 10:37 AM)Drshnaps Wrote: [ -> ]- The sprites that appear in the level-intro animations in Spring Breeze and Revenge of the King.
- The tiny sprite used on Dyna Blade's map.
- Sprites for the cannon game at the end of the Dyna Blade levels.
I dunno exactly where these are, but if these are the only things left for absolute completion of a sheet, I suggest you either rip them from a save state or manually (as in, the ol' fashioned screenshot method)
Yeah, I already did it. I've got all the sprites now I'm just arranging them on the sheet; which is easier said then done since there's like nine hundred of them.

Side note: Where are the enemy/midboss files in the rom? I know I've seen them at some point but I can't seem to find them again.
I believe Blade Knight's finally done:
[Image: kssubldknighticonxl5.png]
(10-03-2008, 07:22 PM)Sploder Wrote: [ -> ]I believe Blade Knight's finally done:
[Image: kssubldknighticonxl5.png]

Well looks like you've got everything you need for this sheet. Good job!
Very good.
I Can't rip the body flashing effect of marx.
What i do?
EDIT: I have a request:
knuckle joe
[Image: KSSU_kirbyP.gif]
(10-04-2008, 08:39 AM)Drshnaps Wrote: [ -> ][Image: KSSU_kirbyP.gif]

Awesome rip, but weird icon.
awesome! Maybye I'll try to make some after I learn how to rip Big Grin