I think they're all a little further from the edge than in the ones we've already made. The space between the border and the icon should only be two pixels on the right and bottom.
(12-17-2008, 09:38 PM)Drshnaps Wrote: [ -> ]I think they're all a little further from the edge than in the ones we've already made. The space between the border and the icon should only be two pixels on the right and bottom.
Now that I take a closer look at them, I see what you mean... Dang.
Ah, well. Thanks for your help anyway, Masqued Wind, but we'll have to re-do the icons... Unless, of course, you still have the original images and that you can fix them up for us.
Yeah, when I did the format for the boss icons, all I did was put the small pic in the bottom right corner, moved up 2 pixels, moved lefts 2 pixels. Kinda thought everyone would have figured it out on their own.
And the big pic (assuming you get the full one from tile-ripping)is 3 from the top and 4 from the bottom (or vice versa, I forget which way). Then you fill the space with black and take out the unseen portions.
(12-17-2008, 11:19 PM)deathbringer Wrote: [ -> ]Yeah, when I did the format for the boss icons, all I did was put the small pic in the bottom right corner, moved up 2 pixels, moved lefts 2 pixels. Kinda thought everyone would have figured it out on their own.
And the big pic (assuming you get the full one from tile-ripping)is 3 from the top and 4 from the bottom (or vice versa, I forget which way). Then you fill the space with black and take out the unseen portions.
I was never able to find the correct palette for it when I looked using TM for Galacta Knight's icon, so I just ripped it (and Heavy Lobsters) with a screenshot and recolored it to match the part you see with the pose its taken from. If you don't recolor it you end up with a red portrait.
But hey, whatever works, right?
There are 3 towards the end of the uncompressed savestate: 1 is for the icon itself, 1 is for the background tiles, forgot what the 3rd one was but I think it was for the deep background tiles. I'll check to see what the address for the large icon is.
Addresses:
4811912 - Background tiles
4820104 - Stage tiles
4844680 - Large icon
I should note that these are already converted, you don't need to turn them into decimals.
Oh, excellent! Thanks for those addresses.
Marx is coming along. Slowly.
(12-18-2008, 06:58 PM)omegakyogre Wrote: [ -> ]Marx is coming along. Slowly.
Yay, Marx is being ripped
I just realized that you have Poppy Bro Sr. Twice. One on his own sheet, and one on that Mid Boss sheet.
(12-19-2008, 02:54 PM)A.J. Nitro Wrote: [ -> ]just realized that you have Poppy Bro Sr. Twice. One on his own sheet, and one on that Mid Boss sheet.
Whoops, I had forgotten to remove that from the main post.
Sidenote; I was already working on this before we started talking about them.
Incidentally these were ripped via emulator, not Tile Molestor. You can see the full image if you use Desmume's map viewer so TM is not needed. Honestly I was assuming that's how you guys were doing it too.
And yes some images are shorter than others, but they all appear the same size after being cropped on the actual screen. I blame lazy programmers.
I don't know if these icons will work or not, and I threw in Twin Wood's icon out of boredom. Credit to Drshnaps for the stuff inside the icons (Like the pictures). Assembly by me.
(12-20-2008, 12:13 PM)Drshnaps Wrote: [ -> ]Incidentally these were ripped via emulator, not Tile Molestor. You can see the full image if you use Desmume's map viewer so TM is not needed. Honestly I was assuming that's how you guys were doing it too.
I can't really use DeSmuME because I don't have a save file for it and it's way too slow for me to play the game through again. It's good to have that information, though.
That map viewer wouldn't happen to work with sprites, would it..?
Quote:I blame lazy programmers.
I blame
everything on lazy programmers.
(12-20-2008, 02:03 PM)crazy70 Wrote: [ -> ]I don't know if these icons will work or not, and I threw in Twin Wood's icon out of boredom. Credit to Drshnaps for the stuff inside the icons (Like the pictures). Assembly by me.
Looks like the titles are a bit misaligned (and you misspelled "Galactic" for "Galactic Nova Nucleus" and "Revenge" for "Whispy's Revenge"), but other than that, they seem to be good.
(12-20-2008, 03:23 PM)omegakyogre Wrote: [ -> ]I can't really use DeSmuME because I don't have a save file for it and it's way too slow for me to play the game through again.
Here.
(12-20-2008, 03:23 PM)omegakyogre Wrote: [ -> ]That map viewer wouldn't happen to work with sprites, would it..?
The OAM viewer does, which has really come in handy a few times. The downside is that if you are mixing it with sprites ripped via Tile Molester you'll have to recolor them slightly because their colors tend to be a bit off. The good news is that the Pallet Viewer shows the correct Tile Molester colors for some reason, so figuring out what to change them to is easy.
Side note, we need to fix Fatty Whale, Computer Virus, and Waddle Dee's icons. Whoever made them didn't crop off the light part on the top of the image and it just looks unprofessional.
^I'll fix 'em, I'll fix 'em.
EDIT: Happy now...