(01-15-2009, 06:55 PM)AgentLym Wrote: [ -> ]Man... I envy and admire your guys' dedication and motivation! I have no idea how you guys rip all that stuff (do you just play the game, and hand draw it? Well, no... there's probably some rom you can directly rip from, right?)...
Right. I would have to be crazy if I were to perfectly trace a 256-colour background from a DS screen. XP
(01-15-2009, 06:59 PM)Gooniez Wrote: [ -> ]I actually found out something interesting while ripping the SNES version of Marx's Arena. The background (The ground part) is actually split into parts, which move at different speeds. The parts simply loop infinitely.
Just a little heads up.
Yeah, I knew that already, but thanks for the heads up, anyway.
vfi fihujsdfnh. sabhdipfha sdfiahph fjsdhfdasfh hasfsfsdjf
(Translation: I think I've lost my sanity again. THE
COLOURS PALETTES, DUKE! THE
COLOURS PALETTES!)
And if you can think of a better name for the sheet, be my guest.
(01-15-2009, 12:02 PM)Random Talking Bush Wrote: [ -> ]Also, Drshnaps, there's still a few sprites of Kirby that you've missed. I've ripped them for you, if you don't mind.
The credits sequence ones are going to be in another sheet I'm making, along with some other things like the logos for each game that are in the corner of the video sequences. Thanks for splitting them up into parts for me though; I wasn't even aware they were sprites, I thought they were part of the video render.
The other two I was completely unaware of.
By the way, where did the large sprites of Kirby looking left and right come from? I don't remember seeing them in the game.
(01-16-2009, 08:32 AM)Drshnaps Wrote: [ -> ] (01-15-2009, 12:02 PM)Random Talking Bush Wrote: [ -> ]Also, Drshnaps, there's still a few sprites of Kirby that you've missed. I've ripped them for you, if you don't mind.
The credits sequence ones are going to be in another sheet I'm making, along with some other things like the logos for each game that are in the corner of the video sequences. Thanks for splitting them up into parts for me though; I wasn't even aware they were sprites, I thought they were part of the video render.
The other two I was completely unaware of.
By the way, where did the large sprites of Kirby looking left and right come from? I don't remember seeing them in the game.
Ah, okay.
As for those "unknown" Kirby sprites... That's probably because they're for the 2-Player Gourmet Race, which I haven't been able to play. (NO$GBA doesn't support linking, and I don't have a physical copy of Kirby Super Star Ultra...) I think that those two (actually, three, but one was a duplicate of the last hurt sprite on your sheet, so I didn't include it) Kirby sprites would be used for the results screen, instead of the Waddle Dee for 2P mode (which is why there's a replacement chunk underneath the background with
two shadows). As for the large sprites, I'd imagine that both Kirbies would be on the podium at the same time, with one of them cheering, and the other just staring (right for P1, left for P2) -- or they would both be cheering if it's a tie (which would explain the "Winners!!" sign).
(01-16-2009, 07:11 AM)Random Talking Bush Wrote: [ -> ]vfi fihujsdfnh. sabhdipfha sdfiahph fjsdhfdasfh hasfsfsdjf
(Translation: I think I've lost my sanity again. THE COLOURS PALETTES, DUKE! THE COLOURS PALETTES!)
And if you can think of a better name for the sheet, be my guest.
When you get hit by Masked Dedede, Waddle Dee in the background starts cheering on and moving around, you missed those sprites (background pieces?)
And would a better name be "Masked Dedede Stadium" or "Modified Dedede Stadium?"
Is anyone working on Snack Tracks? If not, I'll do it.
(01-16-2009, 01:37 PM)Drshnaps Wrote: [ -> ]The second one seems kind of pointless now, but I already had it ripped.
You can still have that one put up on Sprite Database, so all's not lost.
(01-16-2009, 10:25 AM)Torkirby Wrote: [ -> ]When you get hit by Masked Dedede, Waddle Dee in the background starts cheering on and moving around, you missed those sprites (background pieces?)
And would a better name be "Masked Dedede Stadium" or "Modified Dedede Stadium?"
It does? Dangit, I never noticed that!
...and Modified Dedede Stadium sounds good.
Ok, I wanna help with some backgrounds/foregrounds again, and this time, I actually have the ROM working.
Drshnaps, I did what you said a while back, going to Tools > View Maps on DeSmuME, but the foregrounds and backgrounds aren't pieced together right, what do I do to prevent this? Move around, find the missing pieces and put em together myself?
Also, the enemies in DeSmuME are invisible. I dunno if there's a way to fix that either.
Uh... If someone can help me learn how to rip from D.S games, I'll gladly try to rip common effects, explosions, etc.
I've never ripped something before, but I'm willing to learn if someone can help me...
I suggest you read through the topic, as it's already been explained in detail several times.
But beyond that, I'm already working on a special effects sheet. I mentioned it a few times, actually.
(01-17-2009, 09:10 PM)Drshnaps Wrote: [ -> ]I suggest you read through the topic, as it's already been explained in detail several times.
But beyond that, I'm already working on a special effects sheet. I mentioned it a few times, actually.
Oh, sorry! But if you need help with anything else, i'll try
(01-17-2009, 09:10 PM)Drshnaps Wrote: [ -> ]I suggest you read through the topic, as it's already been explained in detail several times.
But beyond that, I'm already working on a special effects sheet. I mentioned it a few times, actually.
Sorry Shnaps, but were you replying to my post? Or does that all go to Baegal?
But I did manage to rip one successful background from the Great Cave Offensive.
Lolz, I was thinking about how somebody would rip that exact background today, but someone managed to do it.