08-09-2013, 10:41 PM
Pages: 1 2
08-09-2013, 10:41 PM
08-10-2013, 12:09 PM
im back with my attempt. Have in mind i never sprited in this style before and have no knowledge of the character.
When spriting in someone's style, you gotta obey the principles, even if the character is originally from another series. You referenced that Jimmy Neutron + Fairly Odd Parents mashup movie as your explanation, but I find it a little wrong.
as you can see, even if the characters are the same, the style does change. Of course, the design is the same, but the stylistic choices have been altered to better fit each character into each other's universes. (disregard teh obvious 2D>3D change)
Cartoon Jimmy Neutron, for example, has rectangular eyebrows, while his original counterpart doesn't. And Timmy's proportions also got changed in order to fit better with Jimmy's characters.
In the end, they are still the same character, but without these slight design changes, they wouldn't fit as well.
When making a sprite in a given style, you must analyze a lot of examples to use as references. This can be used to choose colors, facial structure, the way the artist shades things (these all leads to the sprite looking legit or not).
(I'm sorry with the uneeded sprites. The sprites, of course, are from TSR's sprite archives and not ripped by me.)
Cf. both versions:
My changes in the character was giving him a more 'solid' hair, giving him small eyes akin to Sugimori's style, using smooth lineart and replicating the facial structure's style. Pokemon sprites are also known for having selout in some parts of the lineart (it's that broken lineart effect). The general rule for selout is to keep black lines in curves and lines AWAY from the light, and coloring the lines where the light hits more. The black line also can be used in volumous places, mimicking line thickness.
I may have forgotten some of the details since I kinda rushed the sprite but I think you can learn a thing or two from this.
When spriting in someone's style, you gotta obey the principles, even if the character is originally from another series. You referenced that Jimmy Neutron + Fairly Odd Parents mashup movie as your explanation, but I find it a little wrong.
as you can see, even if the characters are the same, the style does change. Of course, the design is the same, but the stylistic choices have been altered to better fit each character into each other's universes. (disregard teh obvious 2D>3D change)
Cartoon Jimmy Neutron, for example, has rectangular eyebrows, while his original counterpart doesn't. And Timmy's proportions also got changed in order to fit better with Jimmy's characters.
In the end, they are still the same character, but without these slight design changes, they wouldn't fit as well.
When making a sprite in a given style, you must analyze a lot of examples to use as references. This can be used to choose colors, facial structure, the way the artist shades things (these all leads to the sprite looking legit or not).
(I'm sorry with the uneeded sprites. The sprites, of course, are from TSR's sprite archives and not ripped by me.)
Cf. both versions:
My changes in the character was giving him a more 'solid' hair, giving him small eyes akin to Sugimori's style, using smooth lineart and replicating the facial structure's style. Pokemon sprites are also known for having selout in some parts of the lineart (it's that broken lineart effect). The general rule for selout is to keep black lines in curves and lines AWAY from the light, and coloring the lines where the light hits more. The black line also can be used in volumous places, mimicking line thickness.
I may have forgotten some of the details since I kinda rushed the sprite but I think you can learn a thing or two from this.
08-10-2013, 01:07 PM
Iiiiii gave up with them anyway. Since, uh. A friend of mine decided to do that one for me.
No way I can beat that one... or yours. Plus, the spritepack I was working on was completed in some way or another, so I don't need to work on them anymore.
So I moved on to making a VS sprite for another character instead, which is what I showed above. Anyway, even THAT got a redraw:
No way I can beat that one... or yours. Plus, the spritepack I was working on was completed in some way or another, so I don't need to work on them anymore.
So I moved on to making a VS sprite for another character instead, which is what I showed above. Anyway, even THAT got a redraw:
09-01-2013, 01:14 PM
Bleeeeh.
I give up on Trainer sprites and shizz.
I also give up on spriting everything from scratch like Keiang and folks here have been doing. Instead, I'll resize the drawings then trace over them.
It works well so far.
Now, I need some help shading the stomach region...
I give up on Trainer sprites and shizz.
I also give up on spriting everything from scratch like Keiang and folks here have been doing. Instead, I'll resize the drawings then trace over them.
It works well so far.
Now, I need some help shading the stomach region...
09-04-2013, 09:10 AM
I wouldn't give up honestly. Sure your current method gets good looking results faster, but it really limits what you can do. Eventually you'll run into one that the technique won't work well, or you'll want to make something that doesn't have a drawing, and then you wouldn't have the techniques developed to pull that off well.
In other words, just hang in there some more, you may not get the results you want as fast, but when you do, you'll have learned enough to get better results overall. Since you'd also be able to fix anything that needed fixing in the the original image.
For example your current work seems rather long overall, like it was stretched up and down without stretching it sideways as well. The arm with the hand on her hip looks especially odd.
In other words, just hang in there some more, you may not get the results you want as fast, but when you do, you'll have learned enough to get better results overall. Since you'd also be able to fix anything that needed fixing in the the original image.
For example your current work seems rather long overall, like it was stretched up and down without stretching it sideways as well. The arm with the hand on her hip looks especially odd.
09-04-2013, 12:18 PM
I made sure to keep the aspect ratio when resizing the sketch.
Also, without any proper feedback, I charged on anyway, as I'm wont to do.
Also, without any proper feedback, I charged on anyway, as I'm wont to do.
Pages: 1 2