I'm still trying to get TiledGGD to work! It froze my computer last time.
Do you have Microsoft .NET Framework 2.0, 3.0, 3.5, or 4.0 (forgot which one is needed) installed?
Deathbringer, no, I don't think so. :/
Magma Dragoon, hooray! Fantastic job!
I normally wouldn't mention this but I feel I should in case anyone wonders: I changed the naming on the second sheet and icon, as well as the game, because once again my OCD was acting up.
I mean that seeing "Mega Man" spelled together as "Megaman" and similar bothers me, so I usually change it on the site.
I know it's been used by Capcom before, but I know it's meant to be spaced out cause I go by the games' usage too. It's spaced in the games.
You don't have to change how you do it, just saying I change them myself to suit the site better.
"It's just a kid, don't make me laugh!"
That was incredibly fast. Awesome job!
We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.
Does Megaman himself have any new poses for this version?
(08-27-2013, 08:34 AM)Ton Wrote: [ -> ]We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.
Probably because the Robot Masters are impossible to rip with Vram.
(08-27-2013, 11:04 AM)A.J. Nitro Wrote: [ -> ]Does Megaman himself have any new poses for this version?
Yes, he has custom poses for Thunder Claw and Flame Sword.
One more sheet: