I can't help sadly, but I'm supporting this project.
You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files.
(08-19-2013, 03:47 PM)Ton Wrote: [ -> ]You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files.
If by "stored in the files" you mean "packed in one big image.bin file" then yes.
What would one do with that .bin file once they've extracted it?
That's kinda the point, .BINs aren't easy to try and decompress at all. So basically the answer is negative.
I can't help but volunteer to take a gander if the file isn't too huge. Unless RTB's already got it sorted or something, of course.
(08-19-2013, 07:51 PM)Axle the Red Wrote: [ -> ]That's kinda the point, .BINs aren't easy to try and decompress at all. So basically the answer is negative.
...Dammit.
I mean, that doesn't mean screenshotting isn't possible. But maybe someone on XeNTaX might know something?
(08-19-2013, 03:47 PM)Ton Wrote: [ -> ]You know, I bet it's just like the first one where you just download it and all the sprites are already stored in files.
It is not. In the Rockman 7 they were all easily available as .bmp's (if I recall correctly), but on this one they're all compressed. Last time I tried but couldn't uncompress them.
Sorry for popping in again, not sure if I really belong here as I haven't played the game or anything. However, I found
this page and it looks to contain most if not all of the sprites and sounds in the game? I could be wrong, it could well be mixed with other random sprites and be more bothersome than useful, but I figured I might drop it here just in case.
Either way, good luck with this!
On principle, I hate the idea of just saving the sprites from their site and putting them on ours. :/
Thought that might be the case. It is from the "official" site (as far as I can tell) and it looks like what you'd get from extracting image.bin anyway. But principles are principles so I can't argue with that.
Anyway figured it was worth sharing, but whatever. Hope you can get them some other way!
Ah, well that wasn't so hard.
Make a memory dump of the game, then use TiledGGD to go through said dump -- all of the game's graphics are loaded up into memory at once. Set the image bitrate to 32 bits, and away you go. Image widths are variable, but they're usually squares of 2 (mostly 128, 256 and 512).
Wow, that's a surprising turn of events.