04-15-2014, 08:20 AM
To be honest, the shading on this one doesn't quite make sense. Where is the lightsource even placed?
A lot of the sprite suggests suggests it's at the bottom left, but there are some parts (like the bottom right of her hair) that are even borderline pillowshaded.
Her head is strange as it seems she has no neck or chin, and the outline for her sleeves are much too light. Speaking of those sleeves, they really stand out because they are the only part f the sprite with colored outlines. You either use colored outlines, you don't, or you use sel-out, but I suggest you don't just color them arbitrarily.
The space between her legs on her dress is much too dark, and it's not really conveying what you intend it to. I'd suggest looking into folds on cloth and such to improve this, or looking up some references.
Sorry if this post is all over the place, I'm typing from my mobile.
A lot of the sprite suggests suggests it's at the bottom left, but there are some parts (like the bottom right of her hair) that are even borderline pillowshaded.
Her head is strange as it seems she has no neck or chin, and the outline for her sleeves are much too light. Speaking of those sleeves, they really stand out because they are the only part f the sprite with colored outlines. You either use colored outlines, you don't, or you use sel-out, but I suggest you don't just color them arbitrarily.
The space between her legs on her dress is much too dark, and it's not really conveying what you intend it to. I'd suggest looking into folds on cloth and such to improve this, or looking up some references.
Sorry if this post is all over the place, I'm typing from my mobile.