09-28-2013, 06:28 PM
That's pretty much what brought things to light for me. After I learned about that, I went back and did some research and found a shocking number of ways he tried to stifle development on a large number of first party games. Basically his attitude is that if he doesn't like it, it shouldn't exist. We're honestly extremely lucky that the Donkey Kong Country franchise is still around, because if he had his way the SNES titles never would have been released.
And things are only going to keep getting worse. His name has gotten so recognizable that he essentially has the purest form of clout in the company. People forget that all the games he worked on in the past became the way they are because of the decisions of a team of people. The problem is, and this does not apply just to Miyamoto but many other popular game directors (*cough* Kojima *cough* Sakurai *cough cough*), that the one individual tends to get all the credit for every game they work on, so in future projects they are given complete executive control without the producers taking into account that there were other people involved in the development decision making processes. That is exactly what happened to the 3DS Paper Mario; which resulted in him completely disregarding everyone else's opinions (including the fans!) and resulted in a much shoddier game than what we could have had (seriously, he didn't like partners?).
This happens all the time in the movie industry too; even more so in fact. Ever see a director who's older work you enjoy, but you can't understand why his latest work seems subpar? That's because normally a movie has to go through a number of producers and editors before it is released, which, unless you're unlucky and have stupid producers, often cuts out or fixes the stupid bullshit. But once a film director gets enough notoriety, producers put too much misplaced trust in the director's vision, allowing him to have full executive control over editing. Sometimes this can be a good thing, but quite often it can be very, very bad.
And things are only going to keep getting worse. His name has gotten so recognizable that he essentially has the purest form of clout in the company. People forget that all the games he worked on in the past became the way they are because of the decisions of a team of people. The problem is, and this does not apply just to Miyamoto but many other popular game directors (*cough* Kojima *cough* Sakurai *cough cough*), that the one individual tends to get all the credit for every game they work on, so in future projects they are given complete executive control without the producers taking into account that there were other people involved in the development decision making processes. That is exactly what happened to the 3DS Paper Mario; which resulted in him completely disregarding everyone else's opinions (including the fans!) and resulted in a much shoddier game than what we could have had (seriously, he didn't like partners?).
This happens all the time in the movie industry too; even more so in fact. Ever see a director who's older work you enjoy, but you can't understand why his latest work seems subpar? That's because normally a movie has to go through a number of producers and editors before it is released, which, unless you're unlucky and have stupid producers, often cuts out or fixes the stupid bullshit. But once a film director gets enough notoriety, producers put too much misplaced trust in the director's vision, allowing him to have full executive control over editing. Sometimes this can be a good thing, but quite often it can be very, very bad.