10-23-2013, 04:20 PM
OK then, Ton! Fair enough! I went ahead and fixed up the Star the best I could. Which variation should I go with?
Forgive me for this somewhat impolite statement, but I honestly can't see the difference between #FEFEFE and #FFFFFF. Then again, could it just be my screen?
Also, even though I acknowledge that not everyone will stick to my animation timing, I just want to leave them on the sheet to give some people a general idea on how it should be animated (of course, they are also free to experiment). You see, the reason why I'm taking various precautions (i.e. recommending animation timings, using #FEFEFE instead of #FFFFFF) to help the users use my sprites more efficiently is due to experiences in my past. I'm not going to go over too many details, but I came from Lemmy's Land and Smack Jeeves before coming here. For the case of the former, almost all the comics were shoddy, while the case of the latter has eight out of every ten sprite comics having generally mediocre quality. What I've seen amateurs do to those sprites (i.e. improper scaling, half-decent recolors) made me face palm and look away. Even a former friend of mine was guilty of this when he didn't know about MS Paint's transparency feature well enough. I edited a Paratroopa to create his fan character for him to use in the sprite comic we used to work on, but due to him not realizing that the tips of the wings were #FFFFFF, they ended up losing their color. Even though I'm sure it still won't make a difference, I feel better about myself by jumping through hoops to give everyone else an easier time using my sprites...... Yeah... Sorry if that explanation took longer than it needed to.
Anyway, I think I could manage to shorten the lot of the final thoughts, but the users I credited will remain. Also, the other reason why I asked for Ton to look over my layout was that i was hoping he would give me some pointers on how to give my sheets more character. If you look at his sheets, many of them have interesting final thoughts and sprite gags.
http://www.spriters-resource.com/custom_...eet/17871/
http://www.spriters-resource.com/custom_...eet/17361/
http://www.spriters-resource.com/snes/sm...eet/12961/
http://www.spriters-resource.com/game_bo...heet/1087/
I realize that his final thoughts are not that long and his sprite gags are funnier, but you get what I was trying to do, right? Since Ton does sheets like these before, I was hoping he could give me some pointers to create sheets with a touch of charm and humor.
Forgive me for this somewhat impolite statement, but I honestly can't see the difference between #FEFEFE and #FFFFFF. Then again, could it just be my screen?
Also, even though I acknowledge that not everyone will stick to my animation timing, I just want to leave them on the sheet to give some people a general idea on how it should be animated (of course, they are also free to experiment). You see, the reason why I'm taking various precautions (i.e. recommending animation timings, using #FEFEFE instead of #FFFFFF) to help the users use my sprites more efficiently is due to experiences in my past. I'm not going to go over too many details, but I came from Lemmy's Land and Smack Jeeves before coming here. For the case of the former, almost all the comics were shoddy, while the case of the latter has eight out of every ten sprite comics having generally mediocre quality. What I've seen amateurs do to those sprites (i.e. improper scaling, half-decent recolors) made me face palm and look away. Even a former friend of mine was guilty of this when he didn't know about MS Paint's transparency feature well enough. I edited a Paratroopa to create his fan character for him to use in the sprite comic we used to work on, but due to him not realizing that the tips of the wings were #FFFFFF, they ended up losing their color. Even though I'm sure it still won't make a difference, I feel better about myself by jumping through hoops to give everyone else an easier time using my sprites...... Yeah... Sorry if that explanation took longer than it needed to.
Anyway, I think I could manage to shorten the lot of the final thoughts, but the users I credited will remain. Also, the other reason why I asked for Ton to look over my layout was that i was hoping he would give me some pointers on how to give my sheets more character. If you look at his sheets, many of them have interesting final thoughts and sprite gags.
http://www.spriters-resource.com/custom_...eet/17871/
http://www.spriters-resource.com/custom_...eet/17361/
http://www.spriters-resource.com/snes/sm...eet/12961/
http://www.spriters-resource.com/game_bo...heet/1087/
I realize that his final thoughts are not that long and his sprite gags are funnier, but you get what I was trying to do, right? Since Ton does sheets like these before, I was hoping he could give me some pointers to create sheets with a touch of charm and humor.