11-08-2013, 05:25 PM
Hmmm...Since you asked me for a crit, you had it coming. ^.^
First and foremost, your color usage is incredibly inefficient. There are numerous colors on the goomba that could be reused elsewhere. For your palette, it seemed you used a separate palette for the head, body and shoes. A goomba is a monochrome creature, so you can easily get away with reusing colors for the whole thing without having to make separate "color ramps". If you reused your colors throughout your shading and blended the two brightest colors together, then your palette would be reduced by 7 colors. And working with less colors would definitely improve your workspeed. ^.^
Hmmm...You had a really strong sprite to start with, so from this point the line between crit and personal opinion might be blurred a bit...
Right now, the goomba doesn't seem to be looking at anything in particular. If you added some foreshortening to the left eye and made the goomba look over a bit more, then it might add a bit more "life" to the sprite. Some reworked shading using circles (as opposed to rounded triangles) might also help improve your perspective. And lastly, some larger fangs and highlights on the shoes would add just that little bit extra flair to the sprite.
And last but not least, your animations. I don't have a lot of time for this crit, so I'll just look at your walking animation. I can kind of see what some people were talking about, because it looks like your showing the soles of the goomba's shoes too often. For my custom walking animation I only show the soles for one frame, reduce the frames to 4 (as a rough example) and add a bit more "stomp" to the animation. Yours looks quite smooth, but there really isn't any friction to the goomba's walk because the shoes seem to just slide along the ground.
And that's pretty much it! I know a lot of my crit is pretty subjective, but these are just some suggestions in case you'd like to make some final tweaks.
First and foremost, your color usage is incredibly inefficient. There are numerous colors on the goomba that could be reused elsewhere. For your palette, it seemed you used a separate palette for the head, body and shoes. A goomba is a monochrome creature, so you can easily get away with reusing colors for the whole thing without having to make separate "color ramps". If you reused your colors throughout your shading and blended the two brightest colors together, then your palette would be reduced by 7 colors. And working with less colors would definitely improve your workspeed. ^.^
Hmmm...You had a really strong sprite to start with, so from this point the line between crit and personal opinion might be blurred a bit...
Right now, the goomba doesn't seem to be looking at anything in particular. If you added some foreshortening to the left eye and made the goomba look over a bit more, then it might add a bit more "life" to the sprite. Some reworked shading using circles (as opposed to rounded triangles) might also help improve your perspective. And lastly, some larger fangs and highlights on the shoes would add just that little bit extra flair to the sprite.
And last but not least, your animations. I don't have a lot of time for this crit, so I'll just look at your walking animation. I can kind of see what some people were talking about, because it looks like your showing the soles of the goomba's shoes too often. For my custom walking animation I only show the soles for one frame, reduce the frames to 4 (as a rough example) and add a bit more "stomp" to the animation. Yours looks quite smooth, but there really isn't any friction to the goomba's walk because the shoes seem to just slide along the ground.
And that's pretty much it! I know a lot of my crit is pretty subjective, but these are just some suggestions in case you'd like to make some final tweaks.