This is a question on spriting, so i guess it goes here?
Well anyway, it's a quick question : when ripping sprites from a "semi-3D"racing game (when the sprite is bigger as you get closer), do you have to post all sizes of it? (from smallest up?)
Usually in these kind of "semi-3D" racing games, the sprites are scaled by the game's code, and don't actually have the sprites at all those different sizes. You should only rip the sprite at it's normal size, although if you're hard-ripping then it could be difficult to find it like that.
As Deathbringer said though, if you could tell us which game that might help.
Indeed; certain games do have several different distances of sprite though, take F-Zero for example.
(12-21-2013, 04:50 AM)Dazz Wrote: [ -> ]Indeed; certain games do have several different distances of sprite though, take F-Zero for example.
the games i'll do it for are F-1 : Built to Win, Taito Grand Prix (JP only), and GBC game test drive Le Mans.
I had to look those games up. Since they're on rather primitive platforms, the smaller sprites are not hardware scaled effects but specifically made sprites. So yes, you would need to rip the smaller sprites.
(12-21-2013, 04:16 PM)Deathbringer Wrote: [ -> ]I had to look those games up. Since they're on rather primitive platforms, the smaller sprites are not hardware scaled effects but specifically made sprites. So yes, you would need to rip the smaller sprites.
ahh,i see.
thank you! ^^
*thanks post*
So, in terms where your car is not used by other players, I can just rip the car in it's one level?
It might take a while considering how many frames you car uses as opposed to the opponents.
(12-21-2013, 09:51 PM)Deathbringer Wrote: [ -> ]It might take a while considering how many frames you car uses as opposed to the opponents.
i did some testing..NPC cars have 7 frames,so i ripped a VW bug/beetle.