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So I'm trying to rip/modify some sprites from Nintendo Puzzle Collection and I'm having some issues figuring out the graphics.

Some of them work out fine.
[Image: 0m7P8NZ.png]

Other do this thing.
It's the right palette, and you can sort of seesome right colors, but it's really messed up.
[Image: wLquYrJ.png]
Is there any kind of compression it could probably have or something? I took a look at it in hex, but it has no header at all so I don't even know how to figure it out.

Here the file I'm looking at.
http://www.sendspace.com/file/qkncl6
The graphic is at 0xAFC8
The palette for it is at 0x4C0

Any help would be appreciated.
Having not played the game, this correct?
[Image: isULbh6m9UBx0.png]
OMG thank you sooo much Big Grin
I was really close Smile
Okay, I'm bumping because I have found a file with actual compression.
[Image: 9teIriy.png]
The palette looks fine, but I don't know what kind of compression this is.

Here is the actual file.
http://www.sendspace.com/file/9gx05y
This game was ported from an n64 game if that helps.

Thanks
Where is the palette?

Nevermind I found a palette...can't really do much more, although I don't think that's compression.
It's near the beginning of the file
I think like 0x5C

Edit:
I pretty sure it's a compression, as I've seen things that look like that before.
What else could it be?
If it were compressed there would be lots of random pixels hanging around, but they all seem used here. Maybe they need to be arranged in a certain way. I might take a look when I get home tomorrow.

EDIT: It looks like the file contains 6 separate sections, whose pixels need to be interleaved or something to make a final image. I'm not sure though, I'm gonna see if I can come up with something.
I believe those are actually separate frames in the animation, as they have unique palettes, but I don't know for sure.
And if you look closely, you can see random pixels here and there. They stand out in the hair and eye.
But I hope you can figure it out Smile
Oh yeah, you're right. That's a bit annoying then, but now I can at least dismiss the interleaving theory.