(04-25-2014, 09:37 AM)Kosheh Wrote: [ -> ]It's funny because I kind of feel the exact opposite - and I was going to post about that in the Fighter's Resource thread before realizing it was actually a much bigger issue.
We have a lot of content creators (GORS!!!!!!) who are very ambitious content creators, and compose music and create lots of art.
Honestly, it feels as if more of us are art-inclined and excited about art assets more than the average person, and hang out around art-inclined communities (like DeviantArt and, to an extent, Tumblr) ...and that's also our Achilles' heel as a community passionate about game creation. :/
I'm not sure how this exactly opposes Paladin's opinion, nor do I really get where you're getting at. Are you saying there's too many artists, and that's a bad thing?
Or are you maybe saying that we need more programmers to compensate?
In which case, Paladin did consider programmers as valuable members as well.
I would agree, then, that a load of assets are not a lot more than pretty things to look at without someone with technical knowledge to give them practical value.
(04-25-2014, 09:37 AM)Kosheh Wrote: [ -> ]It feels almost ironic, too given that I'd think aspiring game programmers would come here to acquire resources (like, pretty much golbez22 with A Really Retro Game)
Why does it seem though that when we have a programmer come and ask for things, we suggest they make their own assets, whereas we make our own assets and have no programmers ):
I'd say this is a bit of a complicated issue on its own.
After all, more than a few of the artists here all have their own agendas, their own projects they want to accomplish.
Game designers (programmer or not) on the exterior might have the notion that the artists here are an expendable resource; you just come in, holler, gather some, and profit.
Thing is, unless the outsider's pitch is something outstandingly attractive, nobody is going to want to commit to something like that, especially for free.
In fact, most of the projects that have surfaced on the game dev forum seem to be born from a completely collaborative process, so the idea is developed by all the parties involved. In that case, it's safe to say that being acquainted with the programmer or the game designer in general is a prerequisite for the artist to accept joining, as well as having a say (or several) in the design process.
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Also, it'd be nice if we didn't turn this into a popularity contest or something.
I, for one, am not especially concerned on whether Kat has heard of me or not (maybe she doesn't hang out often around the creativity forums or something, I dunno!), it's not like it's my job to be this great ol' savior or superstar and compete with the other new members for that title.
In fact, I don't have any special job around here at all! I'm just a member like any other. That said, I do agree with Paladin that gauging someone's contribution to the community just by their number of posts is a little...skewed, especially when it's a multimedia community like this one.
EDIT: Whoops, looks like I took too long posting and the topic has drifted, oh well