01-28-2014, 02:15 PM
01-28-2014, 03:33 PM
Looks like it's missing its left-to-right/X channel. It's probably stored in the texture's alpha.
What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.
What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.
01-28-2014, 04:31 PM
Thanks. it worked.
My next question would be what kind of maps these are
My next question would be what kind of maps these are
01-28-2014, 05:12 PM
That texture in particular has multiple greyscale maps for different functions. The red channel looks like a specular texture, and the blue appears to be an illumination texture. Green's empty, so I can't say what that's for.
01-29-2014, 02:30 PM
Meaning it's a specular and illumination map the last channel is probably unused.
01-29-2014, 11:07 PM
Neat. Thanks guys, I was able to get everything I needed.
01-29-2014, 11:52 PM
Just a thought, too, but you should probably check to see if there's an alpha channel for that specular/illumination channel. It wouldn't be out of the question for them to use that for something else.