02-10-2014, 06:56 AM
Here's a game, check it out. For the Spriting and Pixel Art thread for this game, click here!
The story so far:
Set in the steampunk-esque fantasy land of Sotham, there are two cities (Vyrase and New Moenc), each housing powerful generators, called Ventrichors, powering their respective civilizations. While they are at peace, there is a third faction, and undead army being risen from the dead to storm the walls each night, fruitlessly, as the undead are brittle and weak. (They're made of bone, a'ight?)
The cities fear not the dead creatures, as the fall with ease, and return to the underworld to be resurrected again in the following night.
One night, something unheard of happens. One of Vyrase's guardsmen fell victim to one of Hell's skeletal warriors. As the guards take position at the city walls, they see a much larger army than ever before, and send you to warn New Moenc of this new danger, only for you to find that their king has made a pact with the undertaker to share your city, the King gaining ownership of your source of mechanical power, the Undertaker claiming your life force. They will stop at nothing.
Gameplay:
Inspired by the handheld series' of The Legend of Zelda, this game's graphical style greatly resembles the Oracle games, while taking it's game play cues from Phantom Hourglass and Spirit Tracks on the DS. I will be making major adjustments to the Zelda formula, however, and it may not feel entirely too familiar to fans of the series. I have plans to make the story tie in very closely to how the game mechanics run. For example...
As the story progresses, the undead enemies become stronger, and the life force is slowly being sucked from your citizens. Instead of collecting heart containers, this game starts you out with a full HP meter. Rather than increasing your Max HP as you progress, the amount of health items you come across will decrease gradually.
Another focus of the game I have are the separate enemy factions. The two enemy types will have different styles of attacking and defending, so keep in mind that you can't fight them all quite the same.
The Undead enemies are smarter. They move quicker, and are more likely to overwhelm you, or attack you directly. They are typically weaker, and can be knocked back easily, however.
The Mech enemies, (The first of which can be seen in the demo, I might add.), are far different. They are much stronger, generally speaking, as they are made of metal. They can not be knocked back, but are generally the big dumb powerhouses, dealing lots of damage, but mostly wandering around, or attacking you indirectly, (or in some cases, accidentally.)
More on the gameplay in the future.
Screenshot:
Demo:
Most Recent! - http://www.mediafire.com/download/42x827...mo2-18.exe
Left Mouse Button moves you, the farther you hold it, the faster you run. Holding it close to the character makes you walk slower. Right Mouse Button to attack. Wanna play with the HUD? Up and Down.
Let me know what you think, guys.
The story so far:
Set in the steampunk-esque fantasy land of Sotham, there are two cities (Vyrase and New Moenc), each housing powerful generators, called Ventrichors, powering their respective civilizations. While they are at peace, there is a third faction, and undead army being risen from the dead to storm the walls each night, fruitlessly, as the undead are brittle and weak. (They're made of bone, a'ight?)
The cities fear not the dead creatures, as the fall with ease, and return to the underworld to be resurrected again in the following night.
One night, something unheard of happens. One of Vyrase's guardsmen fell victim to one of Hell's skeletal warriors. As the guards take position at the city walls, they see a much larger army than ever before, and send you to warn New Moenc of this new danger, only for you to find that their king has made a pact with the undertaker to share your city, the King gaining ownership of your source of mechanical power, the Undertaker claiming your life force. They will stop at nothing.
Gameplay:
Inspired by the handheld series' of The Legend of Zelda, this game's graphical style greatly resembles the Oracle games, while taking it's game play cues from Phantom Hourglass and Spirit Tracks on the DS. I will be making major adjustments to the Zelda formula, however, and it may not feel entirely too familiar to fans of the series. I have plans to make the story tie in very closely to how the game mechanics run. For example...
As the story progresses, the undead enemies become stronger, and the life force is slowly being sucked from your citizens. Instead of collecting heart containers, this game starts you out with a full HP meter. Rather than increasing your Max HP as you progress, the amount of health items you come across will decrease gradually.
Another focus of the game I have are the separate enemy factions. The two enemy types will have different styles of attacking and defending, so keep in mind that you can't fight them all quite the same.
The Undead enemies are smarter. They move quicker, and are more likely to overwhelm you, or attack you directly. They are typically weaker, and can be knocked back easily, however.
The Mech enemies, (The first of which can be seen in the demo, I might add.), are far different. They are much stronger, generally speaking, as they are made of metal. They can not be knocked back, but are generally the big dumb powerhouses, dealing lots of damage, but mostly wandering around, or attacking you indirectly, (or in some cases, accidentally.)
More on the gameplay in the future.
Screenshot:
Demo:
Most Recent! - http://www.mediafire.com/download/42x827...mo2-18.exe
Left Mouse Button moves you, the farther you hold it, the faster you run. Holding it close to the character makes you walk slower. Right Mouse Button to attack. Wanna play with the HUD? Up and Down.
Let me know what you think, guys.